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Fixed in 1.16.10



Found in [Package]


Issue ID




Addressables in SpriteAtlas get unloaded by "UnloadUnusedAssets"

Package: Addressables


How to reproduce:
1. Open project ""
2. Go to the Window > Asset Management > Addressables > Groups and make a new build
3. Enter Play Mode, press the "Instantiate" button a few times
4. Keep pressing the "Unload" button and observe the result

Expected result: The sprites are not unloaded
Actual result: The sprites are unloaded

Reproducible with: 1.16.10, 1.20.0 (2019.4.40f1)
Not reproducible with: 1.16.10, 1.20.0 (2020.2.0b2, 2020.3.36f1, 2021.3.5f1, 2022.1.7f1, 2022.2.0a17)
Could not test with: 1.16.8 (2019.4.40f1), 2020.2.0b1 (Errors after project downgrade)

Reproduced on: macOS 12.4 (Intel)

Note: Not reproducible in the Player

  1. Resolution Note (fix version 1.16.10):

    Fixed in: 1.16.10 (2020.2.0b2)

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