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Not Reproducible
Votes
1
Found in [Package]
1.21.20
Issue ID
ADDR-3658
Regression
Yes
Addressable Asset Group Custom Build & Load Paths are cleared when in Play mode
Reproduction steps:
1. Open the attached project "ReproProject"
2. In the Project Window, navigate to the "Packages/com.edshed.edshed_unity_api/Runtime/AddressableAssetsData/AssetGroups/SpellingLists.asset" file
3. In the Inspector window, locate the "Content Packing & Loading" section and observe the Path Preview for Build & Load Path
4. Enter Play mode
5. Repeat step 3
Expected result: The Build & Load Paths remain visible
Actual result: The Build & Load Paths are cleared
Reproducible with: 1.19.19, 1.21.20 (2021.3.37f1, 2022.3.23f1, 2023.2.17f1)
Not reproducible with: 1.19.18 (2021.3.37f1, 2022.3.23f1, 2023.2.17f1), 2.0.8 (6000.0.0b14)
Fixed in: 2.0.3 (2023.2.17f1)
Reproduced on: Windows 11 23H2 (22631.3007), macOS 14.4 23E214 Darwin 23.4.0 (user’s info)
Not reproduced on: No other environment tested
Note: The only workaround found was to restart the Editor
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Resolution Note:
Tested using included version of Addressables on Editor version 2022,3.17f1 and could not reproduce.