Search Issue Tracker
Not Reproducible
Votes
1
Found in [Package]
1.21.20
Issue ID
ADDR-3658
Regression
Yes
Addressable Asset Group Custom Build & Load Paths are cleared when in Play mode
Reproduction steps:
1. Open the attached project "ReproProject"
2. In the Project Window, navigate to the "Packages/com.edshed.edshed_unity_api/Runtime/AddressableAssetsData/AssetGroups/SpellingLists.asset" file
3. In the Inspector window, locate the "Content Packing & Loading" section and observe the Path Preview for Build & Load Path
4. Enter Play mode
5. Repeat step 3
Expected result: The Build & Load Paths remain visible
Actual result: The Build & Load Paths are cleared
Reproducible with: 1.19.19, 1.21.20 (2021.3.37f1, 2022.3.23f1, 2023.2.17f1)
Not reproducible with: 1.19.18 (2021.3.37f1, 2022.3.23f1, 2023.2.17f1), 2.0.8 (6000.0.0b14)
Fixed in: 2.0.3 (2023.2.17f1)
Reproduced on: Windows 11 23H2 (22631.3007), macOS 14.4 23E214 Darwin 23.4.0 (user’s info)
Not reproduced on: No other environment tested
Note: The only workaround found was to restart the Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leaks occur when Shader with more than 128 keywords is compiled
- Player built for Windows silently crashes when UI Prefab is instantiated and Render Feature "Render Objects" is active in PC_Renderer Asset
- Crash on CollectUsedSceneObjects when making any modifications and saving in a Scene with a specific GameObject Component enabled
- VFX Graph Properties Transform has a click animation when clicked on the “Transform” text but the drop down does not open
- "Cascade Shadow atlasing has failed" errors are spammed when two Directional Lights with the Shadow Map are enabled and there is a 3D GameObject in the scene
Resolution Note:
Tested using included version of Addressables on Editor version 2022,3.17f1 and could not reproduce.