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InputActions asset gets cleared when the Input System package is updated
How to reproduce:1. Open the project attached by the user("TEST_XboxOneBuild")2. Update "Input System" package to any newer version ... Read more
[Input System] UI becomes unresponsive when multiple GameObject componen...
How to reproduce:1. Open user-submitted project (Unity_ButtonFeedback_2019_3)2. In 'Scene' scene disable the PlayerInput GameObject3... Read more
NullReferenceException errors are thrown when interacting with Input Sys...
How to reproduce:1. Create a new Unity project2. Import the Input System package3. Import the Quick Search package4. Open Edit > ... Read more
The Input System sometimes delays button release input
Reproduction steps:1. Open the attached project2. Play the project3. Start double-tapping the left or right arrow key and eventually... Read more
Input System causes compile error when the "Nintendo Switch" is selected...
Reproduction steps:1. Create a new “3D” project2. Open the Package Manager window (Window > Package Manager)3. Install the “Input... Read more
[WebGL] Input stops working when 2 Player Input Components are in the Scene
How to reproduce:1. Open the attached Project "inputTest"2. Build and Run the Scene "GameplayScene" on WebGL3. Open the browser's Co... Read more
“Have reached maximum player count of 2” error is thrown instead of a wa...
Reproduction steps:1. Open the attached “MaxPlayerCountBug.zip“ project2. Enter Play Mode and connect 3 Gamepads3. Observe the Conso... Read more
Delta value returned by mouse movementsMonitor is different when changin...
Steps to reproduce:1. Open the “PointerDeltaIssueRepro.zip“ project2. Open the “SampleScene“3. Set the Screen Resolution to 2560x144... Read more
[Input System] Using AddCompositeBinding does not set name of binding
1. In script, call InputActionSetupExtensions.AddCompositeBinding for an action inside an .inputactions asset.2. Open the asset in t... Read more
[Input System] OnPointerEnter called twice on Android
OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more
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