Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
1.11.1
Issue ID
ISXB-1126
Regression
Yes
Input System causes compile error when the "Nintendo Switch" is selected as a build target
Reproduction steps:
1. Create a new “3D” project
2. Open the Package Manager window (Window > Package Manager)
3. Install the “Input System” package
4. Press “Yes” to restart the Editor
5. Open the Build Settings window
6. Switch to the “Nintendo Switch” target
7. Observe the Console window
Expected result: No errors are thrown
Actual result: “Library\PackageCache\com.unity.inputsystem@1.11.1\InputSystem\NativeInputRuntime.cs(404,13): error CS0012: The type 'AnalyticsResult' is defined in an assembly that is not referenced. You must add a reference to assembly 'UnityEngine.UnityAnalyticsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.” error is thrown
Reproducible with: 1.11.1 (2022.3.50f1)
Not reproducible with: 1.11.0 (2021.3.45f1, 2022.3.50f1, 6000.0.23f1), 1.11.1 (2021.3.45f1, 6000.0.23f1)
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note:
Duplicate of ISXB-1107
Duplicate of another internal issue: ISXB-1107: Analytics error occurs when Input System version 1.11.1 is installed