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Lost sprite references in bundles when moving the assets [AssetBundle In...
Reproduction steps:1. Open the user’s attached projectOpen Sample SceneBuild the asset bundles by clicking on Reproduce → 1. AB pack... Read more
Crash on MemoryManager::Deallocate when reimporting VFX Graph Asset
Reproduction steps:1. Open the user’s attached project2. In the Toolbar, click CRASH > CRASH Expected result: The VFX Graph Asset... Read more
Crash on CachedWriter::Write when building AssetBundle (.byte file >2GB)
Reproduction steps:1. Open the user’s attached project2. Click “Assets/Video/sample.bytes”3. In the Inspector Window, under the “Ass... Read more
Build crash when loading next scene with ScriptableObject that has UNITY...
Reproduction steps:1. Open the attached user’s project2. Click Edit > Build And Run3. In Build, click the “Load Next Scene (Crash... Read more
Debug.Log applies formatting for date and time in the DateTime struct wh...
Reproduction steps: Open attached “Debug.Log” project Open “Sample Scene” scene Enter the Play mode Expected result: Two dates in th... Read more
Burst takes a significant amount of time to load when entering Play Mode
Steps to reproduce:1. Open the user’s attached project2. Open Jobs > Burst and make sure that the “Enable Compilation“ option is ... Read more
[IL2CPP] Build fails to compile when Development Build option is enabled
Steps to reproduce:1. Open the user’s attached project2. Press File > Build Settings3. Make sure that the Development Build optio... Read more
Selected Quality Settings get reset when restarting the project
How to reproduce: Open the attached project "VRFearProject.zip" Open Edit>Project Settings...>Quality Set Quality level to "PC... Read more
"TcpProtobufClient" error is displayed in random symbols when the OS is ...
Steps to reproduce:1. Install Unity Accelerator2. Navigate to Settings > Time & Language > Language > Administrative la... Read more
Undoing actions when shader is assigned to Output Mesh results in errors...
Steps to repro: 1) Create a new VFX graph, open it 2) Add Output Mesh Block 3) Assign some new SG to its Shader property, perform Un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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