Search Issue Tracker
Installing Unity OpenXR Meta Package throws "NullReferenceException" error
Steps to reproduce:1. Create new Unity project2. Install "com.unity.xr.meta-openxr" package using Package Manager3. Once installed, ... Read more
[ShaderGraph] Trackpad's sensitivity in the ShaderGraph Window is too se...
Steps to reproduce: Download attached project and open in Unity In the Assets folder, find and open TestShaderGraph In the ShaderGra... Read more
[GraphicsTools] Missing documentation pages on Rendering Debugger and RG...
Steps to reproduce: Download and open attached project in Unity Open Rendering Debugger >> Window >> Analysis >> R... Read more
Multi-selecting two local subgraphs throws an error
Steps to reproduce: Create two local subgraphs Box-select both of them Actual results: An error is thrown Expected results: No error... Read more
Unused Particle System Renderer Mesh settings cause performance degradat...
Reproduction steps:1. Open the attached “IN-107528.zip” project2. Open the “PerformanceTestScene” Scene3. From the Hierarchy, select... Read more
[Mac] Editor frozen after closing an Editor Window
Steps to reproduce: Go to File > Build Profiles Select "macOS Server" in the sidebar Click on "Add Build Profile" Click on "Add B... Read more
Project Browser shows the Asset folder empty when Select Dependencies is...
Steps to reproduce: Create a new Unity project using the Universal 3D template Click somewhere on the empty space in the Project Bro... Read more
"'GhostCount.GhostCountOnClient' is obsolete" warning is thrown when cre...
Steps to reproduce: Create a new Unity project using the Competitive Action Multiplayer template Observe the Console window Actual r... Read more
"Missing types referenced from component UniversalRenderPipelineGlobalSe...
Steps to reproduce: Create a new Unity project using the Competitive Action Multiplayer template Observe the Console window Actual r... Read more
GameObjects begin to stutter when manipulated after reopening the Player...
How to reproduce:1. Open the attached “IN-109452.zip” project2. Build and Run on VisionOS3. Pinch and Hold the Blue Cube GameObject ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used