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0
votes
Fixed

Crash when loading ScriptableObject with List/Array of serializable stru...

Mono

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May 20, 2020

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Version/s: 2019.3.0f2, 2019.3.10f1, 2020.1.0a15, 2020.2

How to reproduce:1. Open user-submitted project (Bug_Repo_MonoCrash_05182020.zip)2. Select the 'BadAsset' in the Project window Expe... Read more

0
votes
Not Reproducible

ManagedReferenceValue loses state when changed via the inspector at runt...

Inspector Framework

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Apr 16, 2020

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Version/s: 2019.3, 2019.3.8f1, 2020.1, 2020.2

How to reproduce:1. Open user attached project "ManagedReferenceValueStateLoss.zip"2. Open 'ButReportScene' in (Assets/BugReport fol... Read more

0
votes
Fixed

The value of Input.inputString is empty when F key is pressed

Input

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May 21, 2020

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Version/s: 2019.3.8f1, 2019.3.14f1

How to reproduce:1. Open the attached 'project-1249394.zip' project2. Enter Play mode3. Press 'f' key several times4. Observe the Co... Read more

0
votes
Fixed

Model's texture is broken (black/glitchy) when Mesh Compression is set t...

Graphics - General

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May 21, 2020

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Version/s: 2019.3.14f1

How to reproduce:1. Open the attached 'project-1249407.zip' project2. Load the 'BrokenUVs' scene3. Observe the texture of the object... Read more

2
votes
Fixed

Player crash when calling ReadInt32 from BinaryReader several hundred th...

Mono

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Apr 08, 2020

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Version/s: 2020.1.0a7, 2020.1.0b4

How to reproduce:1. Open the attached project (1235202.zip)2. Open the Main scene from the Project window3. Open the "Build Settings... Read more

0
votes
By Design

[WebGL] Build crashes with 'PlayerLoop called recursively' error when lo...

WebGL

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May 11, 2020

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Version/s: 2019.3, 2019.3.12f1, 2020.1, 2020.2

Reproduction steps:1. Open the user's attached project ("SGC Project.zip")2. Open Addressables groups window and Build Player Conten... Read more

0
votes
Fixed

UIElements.ToolbarToggle does not register ChangeEvent<bool> callback wh...

IMGUI

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May 12, 2020

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Version/s: 2019.3, 2019.3.13f1, 2020.1, 2020.2

How to reproduce:1. Open the attached 'project-1246471.zip' project2. In the Editor select 'Window' &gt; 'Test Window'3. Click 'TEST... Read more

0
votes
Fixed

[Graphics][Scripting] Meshes created in C# cannot have their UV distribu...

Graphics - General

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May 18, 2020

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Version/s: 2018.4, 2018.4.9f1, 2019.3, 2020.1, 2020.2

Repro steps:1. Open attached project2. Build and Run Actual: The skyscraper is blurry Reproducible with: 2018.4.23f1, 2019.3.15f1, 2... Read more

1
votes
Fixed

[Timeline] Override track is not working correctly when it's used outsid...

Timeline

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Apr 14, 2020

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Version/s: 2019.3, 2019.3.9f1, 2020.2

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Hierarchy, select the "Character"3. Open a Time... Read more

0
votes
Fixed

Profiler still collects samples and the Editor memory usage continuously...

Profiling

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May 05, 2020

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Version/s: 2018.4, 2020.2

How to reproduce:1. Create a new project2. Open the Profiler window (Window -&gt; Analysis -&gt; Profiler)3. In the Profiler window ... Read more

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