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UNITYTLS_X509VERIFY_FLAG_EXPIRED error in the Console
Steps to reproduce:1. Open Unity project2. Inspect Console Expected: no errors appearActual: UNITYTLS_X509VERIFY_FLAG_EXPIRED errors... Read more
Profiler performance drops significantly when opening and closing the St...
How to reproduce:1. Open the attached (Standalone Profiler Issue.zip) project2. Open the Profiler Window (Window -> Analysis ->... Read more
[WebGL] Async Tasks do not run on WebGL when Threading is enabled
Reproduction steps:1. Open the attached project ("case_1243010-WebG-Threads.zip")2. Open the repro scene ("SampleScene")3. Enter Pla... Read more
[D3D12] Extra/redundant Color Render Target is used for depth and shadow...
How to reproduce:1. Launch Unity using RenderDoc2. Open the attached project named "Case_1244224"3. Enter Play mode and capture the ... Read more
Services window UI clipping when Editor UI Scaling is at 125%, 175% and ...
Reproduction steps:1. Open attached project "Clipping_.zip"2. In Services window, observe service area UI Expected result: No clippi... Read more
[Profiler] Errors are produced in Console when switching between Flow Ev...
How to reproduce:1. Open user's attached "1241230_profiler" project2. Open Profiler (Window->Analysis->Profiler)3. Enter Play ... Read more
Crash in GameObject::QueryComponentByType(Unity::Type const*) const when...
How to reproduce:1. Download the tester-attached Scene(SampleScene.unity)2. Create a new Unity project3. Import and open the Scene E... Read more
AssetDatabase.CreateAsset generates uneccessary content into a text file...
Reproduction steps:1. Open the project from the attached file "1241343.zip"2. In the toolbar go to Custom > TextTest3. From Asset... Read more
[ECS] Crash on Transform::GetPosition when accessing object's position i...
Reproduction steps:1. Open the attached "case_1244474.zip" project2. Load the "SamepleScene"3. Enter Play mode-- Observe the crash R... Read more
'task.computeData.buffer == NULL' errors when multiple particle systems ...
Steps to reproduce:1. Open User-supplied project -> Sample Scene2. In the "PressSpaceToSpawnFire" GameObject, drag the "Fire" pre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned