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Many input events when using 1000hz mouse
When using a 1000hz mouse, we find that the main thread will spend 1-2ms longer. When we use Unity Profiler, we find that there are ... Read more
Warnings are missing when compiling for certain platforms (opengl)
FXC shader warnings are lost when compiling GLSL/Metal shaders. Read more
Hovering mouse over various docked editor windows moves brush in the scene
Steps to reproduce:1) Download attached project and open in Unity2) Open "TerrainScene"3) Make sure that terrain brush is visible in... Read more
Warnings related to bounds occur when Terrain component enabled
How to reproduce it:1. Open user's attached project2. Load 'TreeBoundsTest' scene from 'Assets' folder3. Clear Console view4. In the... Read more
Scripts are showed in the Script Execution Order when they are read-only
How to reproduce:1. Create a new project2. Go to Edit -> Project Settings -> Script Execution Order3. Click the '+' button to ... Read more
[iOS][Metal] Shaders with tessellation are not compiled when displacemen...
How to reproduce:1. Open the attached 'iTestCase.zip' project2. Switch Platform to iOS in Build Settings3. Build for iOS and open th... Read more
ShaderGraph group border appears in a different position when using UITo...
How to reproduce:1. Open attached project2. Open "New Shader Graph" Graphview3. Select Color and Invert Colors nodes4. Right-click a... Read more
[IL2CPP] Nested Try-Catch and Throw statement results in different behav...
How to reproduce:1. Open the attached project from "il2cpp_nested_trycatch_bug.zip"2. Enter Play Mode and see Console3. Navigate to ... Read more
[Timeline] Errors are thrown on deleting 'GroupTrack' Preset when Animat...
When Animation Track is added in 'Track Sub-Group' and Preset is created for 'Track Group' then on deleting that 'GroupTrack' Preset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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