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Order of Asset Bundle setup affects the contents of the Asset Bundles th...
How to reproduce:1. Set the Asset Bundle of cat2 to 'ab2'2. Set the Asset Bundle of cat1 to 'ab1'3. Use the menu item 'Assets/Build ... Read more
Package Manager error occurs or Win32Exception gets logged when launchin...
How to reproduce:1. Change the Editor installation folders name (or any other folders in the installation path) so that it would hav... Read more
[MAC] Color picker preview is not updating after moving cursor over the ...
How to reproduce:1. Create a new project2. In the Hierarchy window select 'Main Camera'3. In the Inspector window click on the 'Back... Read more
Unused prefab data not being cleaned when removing script through override
Reproduction steps:1. Create new project and import Script22. Create an empty Gameobject and add the Script2 component3. Make the Sc... Read more
int.MinValue is treated as largest value when sorting List<IOrderedCallb...
How to reproduce:1. Open the user's attached project("IOrderedCallback.callbackOrder.zip")2. Open Test Runner window3. Select the Ed... Read more
Noticable mouse and keyboard input delay on a Vulkan standalone build wh...
How to reproduce:1. Open the user attached project (VulkanInputLag.zip)2. Press Ctrl+B, select a build location and build the projec... Read more
Inspector doesn't display all Components when using custom Component on ...
Reproduction steps:1. Open attached project2. Check that "Assets\Ball" Prefab doesn't have Rigidbody2D or CircleCollider2D3. Press P... Read more
Cursor.LockState locking out of the screen when using two monitors with ...
How to reproduce:1. Set one of your monitor's scale to the highest scale (170% or 200%) in Windows Display settings2. Open the user'... Read more
'Invalid WorldAABB' errors are thrown when using Particle System with 'C...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. Enter the Play mode and observe the Console Expected res... Read more
When editing multiple Particle Systems at the same time, the properties ...
Reproduction steps:1. Open user's attached project "ImportBug.zip"2. Open the "SampleScene"3. In the Hierarchy window select multipl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off
- "GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRenderer is disabled