Search Issue Tracker
[Android] Application crash when calling UnloadUnusedAssets with an exte...
To reproduce:1. Open attached project2. Build and run to android device3. Press Load Video button ( and choose some video from the l... Read more
Editor crashes silently when assertion is not met after calling EditorGU...
How to reproduce:1. Open the user's attached project "case_1209597-EnumPopup.zip"2. Click on the "Tools" > "EnumPopupTest" in the... Read more
Object's shadow seems distorted from certain camera angles when Heightma...
Repro steps:1. Open attached "case_1173340.zip"2. Open "SampleScene.unity"3. Enter Play Mode4. Observe the shadow of the cube Expect... Read more
SerializableObject.GetIterator() throws ArgumentNullException when Unpac...
How to reproduce:1. Open the "SampleScene" Scene in the attached "case_1164099.zip" Unity project2. In the Hierarchy tab, select the... Read more
[iOS] When using ConfigureAwait(false) the task processing freezes
How to reproduce:1. Open attached "ThreadLostTest" project2. Switch and build to iOS platform and run with an iOS device connected3.... Read more
Test Assemblies are not referenced when they are imported through Unity ...
How to reproduce:1. Open the attached project ("BugReports-MainProject.zip")2. Notice the "Missing assembly reference" error in the ... Read more
[Metal/Vulkan] Projection Matrix in a shader is offset when CommandBuffe...
To reproduce:1. Open attached project "Metal_iOS_Bug.zip"2. Open "SampleScene.unity" scene3. Make sure that Metal Editor Support is ... Read more
Grab RenderTexture from a particle shader is executed even if the Partic...
How to reproduce:1. Open the attached "BugParticleGrabPass.zip" project2. Open scene "SampleScene"3. Enter Play mode4. Open and enab... Read more
[Animation Stream] binding AnimationStream handles on a nested "Humanoid...
This issue now only occurs with Humanoid characters. Same issue on generic hierarchy was addressed with bug#1183581 As soon as you "... Read more
[Metal][RealtimeGI] Baked albedo colors are different from the shaded co...
Steps to repro:1. Open the attached project and 'VertexPaint_Playground' scene on OSX with Metal API;2. In the lighting window press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved