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0
votes
Fixed

Incorrect Animator parameter is renamed when trying to rename a paramete...

Animation

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Nov 30, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.14f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached 'project-1202172.zip' project 2. In the Animator window open the 'Parameters' tab 3. In the s... Read more

0
votes
Fixed

[GPU PLM] VRAM not released following a GPU PLM bake

Progressive Lightmapper

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Dec 12, 2019

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Version/s: 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2019.3.0b12, 2020.1

Repro: 1.Download the attached repro project. Open using the Editor version above. 2. Ensure that we have enough texel density in L... Read more

0
votes
Won't Fix

Object's shadow seems distorted from certain camera angles when Heightma...

Shaders

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Jul 31, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.11f1, 2019.2.0a1, 2019.3.0a1

Repro steps: 1. Open attached "case_1173340.zip" 2. Open "SampleScene.unity" 3. Enter Play Mode 4. Observe the shadow of the cube E... Read more

1
votes
Fixed

SerializableObject.GetIterator() throws ArgumentNullException when Unpac...

Scene Management

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Jun 19, 2019

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Version/s: 2018.3.0a6, 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the "SampleScene" Scene in the attached "case_1164099.zip" Unity project 2. In the Hierarchy tab, select t... Read more

0
votes
Not Reproducible

[iOS] When using ConfigureAwait(false) the task processing freezes

iOS

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May 08, 2019

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Version/s: 2018.3.14f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached "ThreadLostTest" project 2. Switch and build to iOS platform and run with an iOS device connected... Read more

0
votes
By Design

Test Assemblies are not referenced when they are imported through Unity ...

Scripting

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Jun 04, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project ("BugReports-MainProject.zip") 2. Notice the "Missing assembly reference" error in th... Read more

0
votes
Won't Fix

[Metal/Vulkan] Projection Matrix in a shader is offset when CommandBuffe...

Shaders

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Jun 03, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Open attached project "Metal_iOS_Bug.zip" 2. Open "SampleScene.unity" scene 3. Make sure that Metal Editor Support ... Read more

0
votes
Fixed

Grab RenderTexture from a particle shader is executed even if the Partic...

Visual Effects - Legacy

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Jun 02, 2019

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Version/s: 2017.4.0f1, 2017.4.27f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached "BugParticleGrabPass.zip" project 2. Open scene "SampleScene" 3. Enter Play mode 4. Open and ... Read more

0
votes
Fixed

[Android][OpenGLES] "Failed to get timestamps for frame" errors are thro...

Mobile

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Nov 26, 2019

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Version/s: 2019.2.0a6, 2019.2.8f1, 2019.3, 2020.1

Repro steps: 1. Open QA attached project “repro_1201150” 2. Make sure "Optimized Frame Pacing" setting is used in Player Settings ->... Read more

0
votes
Fixed

[Metal][RealtimeGI] Baked albedo colors are different from the shaded co...

MacOS

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Sep 10, 2019

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Version/s: 2019.2.0a14, 2019.2.0b1

Steps to repro: 1. Open the attached project and 'VertexPaint_Playground' scene on OSX with Metal API; 2. In the lighting window pre... Read more