Search Issue Tracker

0
votes
By Design

[Android] Application crash when calling UnloadUnusedAssets with an exte...

Mobile

-

Oct 31, 2019

-

Version/s: 2019.2.9f1, 2020.1

To reproduce:1. Open attached project2. Build and run to android device3. Press Load Video button ( and choose some video from the l... Read more

3
votes
Fixed

Editor crashes silently when assertion is not met after calling EditorGU...

IMGUI

-

Jan 06, 2020

-

Version/s: 2018.3.0a1, 2018.4, 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open the user's attached project "case_1209597-EnumPopup.zip"2. Click on the "Tools" > "EnumPopupTest" in the... Read more

0
votes
Won't Fix

Object's shadow seems distorted from certain camera angles when Heightma...

Shaders

-

Jul 31, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.11f1, 2019.2.0a1, 2019.3.0a1

Repro steps:1. Open attached "case_1173340.zip"2. Open "SampleScene.unity"3. Enter Play Mode4. Observe the shadow of the cube Expect... Read more

1
votes
Fixed

SerializableObject.GetIterator() throws ArgumentNullException when Unpac...

Scene Management

-

Jun 19, 2019

-

Version/s: 2018.3.0a6, 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the "SampleScene" Scene in the attached "case_1164099.zip" Unity project2. In the Hierarchy tab, select the... Read more

0
votes
Not Reproducible

[iOS] When using ConfigureAwait(false) the task processing freezes

iOS

-

May 08, 2019

-

Version/s: 2018.3.14f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached "ThreadLostTest" project2. Switch and build to iOS platform and run with an iOS device connected3.... Read more

0
votes
By Design

Test Assemblies are not referenced when they are imported through Unity ...

Scripting

-

Jun 04, 2019

-

Version/s: 2018.4.0f1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project ("BugReports-MainProject.zip")2. Notice the "Missing assembly reference" error in the ... Read more

0
votes
Won't Fix

[Metal/Vulkan] Projection Matrix in a shader is offset when CommandBuffe...

Shaders

-

Jun 03, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce:1. Open attached project "Metal_iOS_Bug.zip"2. Open "SampleScene.unity" scene3. Make sure that Metal Editor Support is ... Read more

0
votes
Fixed

Grab RenderTexture from a particle shader is executed even if the Partic...

Visual Effects - Legacy

-

Jun 02, 2019

-

Version/s: 2017.4.0f1, 2017.4.27f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached "BugParticleGrabPass.zip" project2. Open scene "SampleScene"3. Enter Play mode4. Open and enab... Read more

2
votes
Fixed

[Animation Stream] binding AnimationStream handles on a nested "Humanoid...

Animation

-

Nov 29, 2019

-

Version/s: 2019.2.10f1, 2019.3.0f1

This issue now only occurs with Humanoid characters. Same issue on generic hierarchy was addressed with bug#1183581 As soon as you "... Read more

0
votes
Fixed

[Metal][RealtimeGI] Baked albedo colors are different from the shaded co...

MacOS

-

Sep 10, 2019

-

Version/s: 2019.2.0a14, 2019.2.0b1

Steps to repro:1. Open the attached project and 'VertexPaint_Playground' scene on OSX with Metal API;2. In the lighting window press... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.