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[Tiny] [DOTS] Error is thrown when trying to open DOTS runtime C# projec...
Reproduction steps:1. Download a TinySpaceship from GitHub (https://github.com/Unity-Technologies/ProjectTinySamples)2. In the Proje... Read more
'sceneRanges.empty()' error upon entering PlayMode with Experimental Set...
How to reproduce:1. Open the attached "Repro.zip" project2. Open the "SampleScene" Scene -> Enter the PlayMode3. Observe the Cons... Read more
[Windows] Game/Scene view window is flickering on resizing when Graphics...
Game/Scene view window is flickering on resizing when Graphics APIs set to OpenGLCore, OpenGLES2 & OpenGLES3. Steps to repro:1. ... Read more
There are inconsistent margins between Position, Rotation and Scale prop...
How to reproduce:1. Create and open a new project2. Select the 'Main Camera' object in the Hierarchy window3. Observe the Transform ... Read more
[Presets] Inconsistent behaviour of Preset.PropertyModifications when ex...
Reproduction steps:1. Open the attached project ("case_1229273-PresetPropertyModifications.zip")2. Open Editor window via "Window -&... Read more
Warnings about a class existing in multiple namespaces in a single file ...
How to reproduce:1. Create a new project2. Download UniRx from https://github.com/neuecc/UniRx3. Drag UniRx files into the project's... Read more
[GPU PLM] Editor stalls after closing error during GI baking when AO exp...
Steps to repro:1. Open the attached project and 'AVP6_Desktop' scene;2. In the Hierarchy select 'Camera' gameobject;3. In the Inspec... Read more
Memory leak in Line Renderer when build is running in batchmode
Reproduction steps:1. Open the attached project "1224501.zip"2. Build the project3. Run the built project from Terminal/Power Shell/... Read more
Editor doesn't stop importing or creates fake duplicates of files when t...
How to reproduce:1. Download the "ExampleFiles.zip"2. Create a new project3. Open the project's Assets directory using any file expl... Read more
[PostProcessing] Burger buttons for PostProcessing volume component are ...
For all postprocessing effects under post-process Volume component, the burger buttons are misaligned and are positioned lower than ... Read more
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