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"undefined symbol: WebView_loadHtml (referenced by top-level compiled C/...
How to reproduce:1. Open the attached project “Main Metabloqs ProjectFiles.zip”2. Build the project for WebGL Expected results: Buil... Read more
Script recompiles in Play Mode when Script Changes While Playing option ...
Reproduction steps: Open the user’s attached project “ReproProject” Open the “Assets/Test.unity” scene Navigate to “_Preferences/Gen... Read more
[Windows][Vulkan] Scrambled texture objects are rendered when setting on...
How to reproduce:1. Open the user’s attached “KtxLoadingSpeed” project2. Open the “SampleScene” Scene3. Select the “Cube” GameObject... Read more
NullReferenceException errors appear when using "select half" button
How to reproduce:1. Download and open the attached project2. In the Project window, select both prefabs3. In the Inspector window, p... Read more
[OpenXR][HDRP] Ray-traced colored shadows render differently in left and...
Steps to reproduce:1. Open the attached Google Drive project2. Connect Oculus Link3. Enter Play mode with Quest link connected4. Mov... Read more
[VFX] Sample Gradient Compilation Failure
Sample Gradient when the result can be constant folded on the GPU is generating a failure:```Invalid VFX parent for sample Gradient ... Read more
Unity takes a long times on Assembly Reload when recompiling script changes
Reproduction steps: Open the attached project “PerfomanceIssueProject” Open Window → Analysis → Profiler window In the Profiler wind... Read more
The depth prepass does not batch effectively
The depth only shader does not have any variants (I think) and should therefore be optimal for batching. The frame debugger indicate... Read more
Tutorials window is highlighted when the Masking window isn't open or no...
Reproduction steps:1. Open the attached project "IET-Bugs 2”2. Open the Tutorials window (Tutorials > Show Tutorials)3. Click Beg... Read more
Test runner fails the second test when testing identical tests that cont...
Reproduction steps: Open the attached project “TestRunnerBug” Open the Test Runner (General > Test Runner) Click the button “Edit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets