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[MeshRenderMode] Particles are scaled too much
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Select "Particle System" in hierarchy to simulate it4. Notice tha... Read more
Text with a typo is shown when viewing the Tooltip of “Decompression Fal...
How to reproduce:1. Create a new project (make sure to have WebGL Component installed)2. Go to Project Settings > Player > Web... Read more
WebGL fullscreen doesn't revert ro original resolution on exit
To reproduce:1. Open attached project2. Build WebGL3. Open WebGL build4. Enter fullscreen5. Exit fullscreen6. WebGL doesn't reverts ... Read more
Planar Reflection Probe always forces objects to be rendered when occlus...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/Bugs3. Go to the Game view and enable the Stats overlay4. P... Read more
“SendMessage cannot be called...” warnings are thrown in the Console whe...
Reproduction steps:1. Open the attached “2022_2_Test.zip“ project2. Open the “SampleScene” scene3. Create Empty GameObject under “Ba... Read more
[Linux] Player fails to call NetworkInterface.OperationalStatus property
Reproduction steps:1. Open the attached “TestCrash” project2. Click File > Build Settings3. Build the project4. Launch the Player... Read more
Script Debugging crash when building Player
Reproduction steps:1. Open the attached Project “BugRepro”2. Add the Scene “Assets/Scenes/OpenXR” to the “Scenes in Build” list3. En... Read more
[Scene]m_RootOrder order being saved as a PrefabModification within the ...
Steps to reproduce this issue: 1. Create a new empty project. (Edit->Project Settings-> Editor->Asset Serialization Mode -&... Read more
Slider Component Normal Color property does not change in Scene and Game...
Reproduction steps:1. Open the attached "SlideVSDropdown" project2. Open "Assets/Scenes/SampleScene.unity" scene3. In the Hierarchy ... Read more
Decals in URP are not drawn on the Terrain during additional Texture pas...
How to reproduce:1. Open the attached “IN-48471 URP Terrain Decals.zip“ project2. Open the “SampleScene”3. Observe the Game view Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"