Search Issue Tracker
Fixed
Fixed in 2021.3.X, 2021.3.16f1
Votes
0
Found in
2021.3.15f1
Issue ID
UUM-34463
Regression
Yes
Script Debugging crash when building Player
Reproduction steps:
1. Open the attached Project “BugRepro”
2. Add the Scene “Assets/Scenes/OpenXR” to the “Scenes in Build” list
3. Enable Development Build
4. Enable Script Debugging
5. Build and Run to an Android device
Expected result: Player opens on the device without issues
Actual result: Player crashes
Reproducible with: 2021.3.12f1, 2021.3.15f1,
Not reproducible with: 2020.3.47f1, 2021.3.10f1, 2021.3.16f1, 2021.3.23f1, 2022.2.16f1, 2023.1.0b15, 2023.2.0a13
Couldn’t test with: 2021.3.11f1 (Project breaks)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode
Add comment