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Won't Fix

Votes

1

Found in

2021.3.29f1

2022.3.8f1

2023.1.10f1

2023.2.0b6

2023.3.0a2

Issue ID

UUM-46595

Regression

No

Decals in URP are not drawn on the Terrain during additional Texture passes (Terrain Layers above 4) when using the DBuffer or Automatic rendering technique

-

How to reproduce:
1. Open the attached “IN-48471 URP Terrain Decals.zip“ project
2. Open the “SampleScene”
3. Observe the Game view

Expected result: The red circle Decal is drawn on all terrain layers
Actual result: The red circle Decal is drawn only on the first 4 layers from the terrain layer stack

Reproducible with: 2021.3.29f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b6, 2023.3.0a2

Reproduced on: Windows 11 Pro (22H2), Windows 10 (10.0.19045) (by the reporter)
Not reproduced on: No other environment tested

Workaround:
1. Select the “URP-HighFidelity-Renderer” in the “Settings” folder
2. In the Inspector, under the Decal Renderer Feature, change the “Technique” to “Screen Space”

Notes:
- Additional Texture rendering passes are missing the Decal drawing logic from the DBuffer
- Reproducible in Player

  1. Resolution Note:

    Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues.
    We acknowledge that the current Terrain system has a number of limitations, so we are currently investing in a large amount of discovery work to determine exactly what is needed most and how we can bring it to you at the quality level you have come to expect and address the most pervasive pain points in the most effective and efficient manner. However, we know each case is different, so please do continue to log any issues you find, and provide general feedback on our roadmap page to help us prioritize.
    Forum to discuss feature requests: https://forum.unity.com/threads/world-building-public-roadmap-and-feature-requests.1437163/
    Roadmap: https://unity.com/roadmap/unity-platform/3d-world-building

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