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0
votes
Won't Fix

Material is not applied to the GameObject when ColorMask's RenderTarget ...

Shaders

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Mar 20, 2017

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Version/s: 5.5.2p2

To reproduce: 1. Open attached project; 2. Run asdf scene; 3. Press on Plane and see that is White (should be red); 4. Open shader ... Read more

0
votes
By Design

Setting Camera.main.opaqueSortMode to NoDistanceSort still sorts objects...

Graphics - General

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Mar 09, 2017

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Version/s: 5.5.1f1

Reproduction steps: 1. Open project attached(Sorting.zip) 2. Open scene "SortingTest" 3. Press play. 4. Open frame debugger. Expect... Read more

0
votes
Fixed

Unity crashed at ParticleSystem::EmitParticlesExternal when calling Part...

Shuriken

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Mar 21, 2017

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Version/s: 5.5.2p3

Steps to reproduce: 1. Download 893476_repro.zip 2. Open "new" scene 3. Enter play mode Results: unity crashes on ParticleSystem.Em... Read more

0
votes
Fixed

[UnityWebRequest] DownloadHandlerScript gets paused if scene is not played

Networking

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Mar 21, 2017

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Version/s: 5.5.2p2

To reproduce: 1. Open project 2. In menu choose 'UNITY' -> ' WebRequest Tester' 3. Play empty scene 4. Press buffer's 'Make Request'... Read more

0
votes
Fixed

PNG Sprites saved as an 8-bit file have their transparency ignored no ma...

Graphics - General

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Mar 07, 2017

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Version/s: 5.5.2p1

To reproduce: 1. Open attached project "PNGImport.zip" 2. Open "New Scene" scene. 3. Drag "cloud 1" and "Tester0" Sprites into the s... Read more

0
votes
Won't Fix

Having a custom class with System.Serializable attribute in System names...

Mono

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Jun 09, 2017

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Version/s: 5.5.2f1

To reproduce: 1. Open the project, attached by user (uwfCorrupted.zip) 2. Build the project for standalone 3. Launch the build 4. O... Read more

0
votes
Fixed

[WSA] Can not switch to 'Windows Store' platform when Windows 10 SDK UAP...

Windows Store Apps

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Mar 12, 2017

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Version/s: 5.5.2f1

Steps to reproduce: 1. Go to the C:\Program Files (x86)\Windows Kits\10\Platforms folder 2. Rename the UAP folder to something else,... Read more

1
votes
Fixed

ParticleSystem::EndUpdateAll crash when having two child prefabs with su...

Shuriken

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Mar 22, 2017

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Version/s: 5.5.2f1

Having two prefabs with sub emitters of its child, while main parent object is disabled, when entering play mode particles are still... Read more

0
votes
Fixed

Unity crashes in <StopCoroutineFromEnumeratorManaged> because of the fun...

Scripting

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Mar 21, 2017

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Version/s: 5.5.2p2

Reproduction steps: 1. Open the attached project; 2. Open the scene "test"; 3. Enter Play mode; 4. Click on "Helper" -> "State Seque... Read more

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