Search Issue Tracker
Acute shadow acne when using two overlapping spotlights
Steps to reproduce: 1. Open the attached project2. If required, bake the scene3. Observe the acute shadow acne on the ceiling of the... Read more
[Collab] Collab Tab in Project Settings doesn't update its State until r...
Enabling Collab from Collab toolbar doesn't reflect changes in the Project Settings Collab Tab until it is reopened.Refer to the att... Read more
[iOS] UI Image with a custom unlit shader graph material is not rendered...
How to reproduce:1. Open the "SampleScene" scene in the user-supplied project and build it for iOS2. Launch the project on an iOS de... Read more
ScrollRect, GridLayoutGroup and an empty child makes the scene dirty whe...
How to reproduce:1. Open attached project "ScrollRectGridSetsSceneDirty.zip" and scene "DirtyScene"2. In Hierarchy, observe scene Ex... Read more
Command line testing in batchmode with legacy -runEditorTests is not equ...
How to reproduce:1. Download tester-submitted project (MainProject.zip)2. Make sure the Library folder is not present in the root pr... Read more
Exceptions when dragging window tabs next to package manager
Dock the Package Manager in a window group with several windows.Activate the Package Manager windowActivate another window in the sa... Read more
[Package Development] Changes are not saved when the package description...
How to reproduce:1. Open the attached UVoronoi.zip2. Go to Window/Package Manager and select Uvoronoi package and press Pencil icon ... Read more
Script using System.IO.Compression has errors until other blank file is ...
How to reproduce:1. Open the attached Temp.zip project2. Go to the project window/Assets/Editor3. Select Blank.cs and drag it to the... Read more
[Editor] Player Settings don't expand when clicking on the arrow
Steps to reproduce: 1) Download attached project and open in Unity2) Go to Player Settings3) Click on the arrow to expand any of the... Read more
Native object references for some object types are always 0 in the memor...
Some native objects captured by the memory profiler always have 0 references, even though they should have some references. eg: Spri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code