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Item list in the Signal Reciever component breaks when more than 1 item ...
Steps to reproduce: 1. Open the attached project “IN-4094.zip“ 2. Open Assets/Scenes/SampleScene.unity 3. In the Hierarchy window se... Read more
Terrain holes are not rendered in Build when the Shader Graph package is...
To reproduce: 1. Open the project “IN-10461” 2. Build And Run 3. Observe holes in the terrain 4. Install the Shader Graph package in... Read more
NavMeshSurface is generated on the 'Is Trigger' Collider when ‘Use Geome...
Reproduction steps: 1. Open the attached ‘NavMeshSurfaceIncludesTriggersRepro’ project 2. Open the ‘Repro’ Scene 3. Observe the ‘Nav... Read more
[URP] Bloom effect is not displayed in builds on HDR monitors
Reproduction steps: # Open the user attached project # Open “SampleScene” scene # Go to the File → Build And Run # Observe t... Read more
Materials can not be modified when using ScriptedImporter
Reproduction steps: # Open the attached project (“Bug.zip“) # Select Assets/NewMat # In the Inspector window check “Set Keyword... Read more
Terrain Toolbox window causes an exception after entering and leaving pl...
Steps to reproduce: # Load the attached project # Ensure that the Terrain Tools window (Window/Terrain/Terrain Toolbox) is open ... Read more
SBP - UV import settings are lost when building bundles when the setting...
Reproduction steps: 1. Open the user's attached project "SBP.zip" 2. Open the "Test" Scene 3. Click "Test/Build Asset Bundles" in... Read more
Video Player continuously allocates IOSurface buffers when rendering to ...
How to reproduce: 1. Open the attached project ("VP Test.zip") 2. Build an Xcode project (iOS, macOS) 3. Deploy to a device 4. P... Read more
Crash on inflate_generic_custom_modifiers when entering Play mode
Reproduction steps: 1. Open the attached project 2. Open scene "Scenes/SampleScene" 3. Enter Play mode Expected result: The Ed... Read more
Baked NavMesh with intersecting objects is deleted on save when Max Slop...
How to reproduce: 1. Open the attached project ("NavMeshBug.zip") 2. Open the Navigation window (Window -> AI -> Navigation) 3. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects