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[Transform] Setting Euler angles of an object with script is not precise
Reproduction steps:1. Open the attached project2. Open the available scene3. Play scene4. Select the 'Player' gameobject5. Press 'Sp... Read more
WebGL fails to build if header file is tagged as plugin
-e: WebGL fails to build if header file is tagged as plugin. Works fine in 5.4.0p3, fails in 5.5.0 -repro:--open attached project--b... Read more
[Android] Tapping on the SplashScreeen disables TouchPhase.Began and Tou...
Steps to reproduce: 1) Download attached project and open in Unity.2) Build and run project on a device.3) Start tapping on a splash... Read more
Unity crashes when calling function "WRSNative.process_package" in a new...
Steps to reproduce:1. open user's attached project2. open scene "WRSNativeTestScene"3. Press play Result: Unity crashes. Reproduced ... Read more
[Mecanim] [Animation] When an interrupted transition occurs the OnStateE...
We have a transition from state A to state B, with a reasonably long transition time (probably about 0.5s), and it allows interrupti... Read more
[Oculus] Smaller View port rect does not render correcly when using Ocul...
1) Download the attached project2) Set up CV13) Ensure Oculus is the preffered SDK4) Ensure Single-Pass Stereo is disabled (Single p... Read more
[Animation] The clip that is created when calling AddClip is not cleaned...
The clip that is created when calling AddClip is not cleaned up, even after the gameobject/animator you've added it to is destroyed Read more
[UI][Button] Mouse hover will trigger the disabled state of animator eve...
To reproduce:1. Open attached project2. Run the ForTest scene3. Mouse hover the button4. Check the animator state (the Button's Inte... Read more
Setting Rigidbody.position for rigidbody with interpolation enabled does...
Steps to reproduce: 1. Open attached project "822406.zip"2. Open scene "repro"3. Run it. Rigidbody (cube) will have its position set... Read more
Externally modifying TimeManager.asset while the game is running in the ...
Unity tracks both time settings and the actual time in its TimeManager object. In the editor, updating the TimeManager.asset externa... Read more
All about bugs
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Latest issues
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