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1
votes
Fixed

Prefab's children change order when extra child object is added to prefa...

Scene Management

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Jun 15, 2017

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Version/s: 5.6.0f3

To reproduce:1. Open project attached by the user2. Open scene "scene" if not opened3. In hierarchy window select game object "Prefa... Read more

0
votes
By Design

When Android is selected as the target platform, Compute Shaders cannot ...

Graphics - General

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Jul 10, 2017

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Version/s: 5.6.2f1

Steps to reproduce:1. Open the attached project2. Switch platform to Android3. Open any scene in the project4. Play the scene5. Obse... Read more

7
votes
Fixed

Stall with Particle Systems on a second Camera

Visual Effects - Legacy

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Jun 05, 2017

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Version/s: 5.6.1p1

Having a particle system on a second (not main) camera causes a stall on the main thread. Reproduction Steps:1. Build & Run the ... Read more

1
votes
Fixed

C# script properties are not blended during animation transitions when c...

Animation

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Jun 14, 2017

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Version/s: 5.6.1f1

C# script properties are not blended during animation transitions when clips are runtime changed on an OverrideController To reprodu... Read more

1
votes
Fixed

Crash on 'drawOffMeshLinks(duDebugDraw*, NavMesh const&)' when running a...

AI Navigation

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Jun 15, 2017

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Version/s: 5.6.1p3

Steps to reproduce:1. Open user attached pro2. Open LAYOUT scene3. Click play4. Notice the extended loading time5. If the scene does... Read more

1
votes
Won't Fix

Enabling Deep Profile and recording certain function call causes Editor ...

Profiling

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Jun 12, 2017

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Version/s: 5.6.1p3

1. Open the attached "ReproFreeze" project and "Test2" scene2. Go to Window --> Profiler and enable Deep Profile3. Enter playmode... Read more

1
votes
Fixed

TrailRenderer doesn't function when object position is changed instantly

Visual Effects - Legacy

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Jun 15, 2017

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Version/s: 5.6.1p1

Steps to reproduce:1. Open "TestStartOrder.zip" attached project2. Enter play mode3. Observe trail sometimes working, sometimes not ... Read more

0
votes
Fixed

[Mobile] Input.gyro.attitude returns acceleration's values

Mobile

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Jun 01, 2017

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Version/s: 5.6.1f1

Reproduction steps:1) Download and open "916852_gyro.zip" project2) Build and run "main.unity" scene on Android device which has a g... Read more

0
votes
Fixed

Assertion '!(transfer.IsRemapPptrTransfer() && transfer.IsReadingPptr())...

Shaders

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Oct 24, 2017

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Version/s: 5.6.3f1

How to reproduce:1. Open the attached "ComputeShaderExample" project and "test" scene2. Click on "WaterPlanes" GameObject in Hierarc... Read more

0
votes
Won't Fix

[OSX 10.13][Unity 5.6] Hierarchy becomes blank when switching between hi...

MacOS

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Oct 05, 2017

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Version/s: 5.6.3p4

[OSX 10.13][Unity 5.6] Hierarchy becomes blank when switching between hierarchy and scene tabs while in play mode To reproduce:1. Op... Read more

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