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[HDRP] Decal gizmo flickers when rectangle selected
Versions tested: 2020.2.0b11 + 10.2/Master 1) Open attached project or have one with decal projectors in it2) Try to mouse drag and ... Read more
[HDRP] Temporal Anti-Aliasing provoking pixel artefacts on quality chang...
Strange pixels artefacts occurs when going from resolution QHD to HD in game view. It seems to be caused by Temporal Anti-Aliasing s... Read more
[HDRP] Lookdev throws errors and reset layout when entering Playmode
Versions tested: 2020.2.0b11 + 10.1/Master Steps to reproduce: 1) Have Lookdev and Game view open at the same time2) Make sure to st... Read more
[Profiler] Window breaks after switching threads
Profiler window breaks after switching treads To reproduce:1. Enable Editor Profiling.2. Enter Playmode, profile a bit,3. Stop Profi... Read more
[Profiler] Errors after switching from Main Thread to another in Editor ...
To reproduce: 1. Enable Editor Profiling.2. Enter Playmode, profile a bit,3. Stop Profiling.4. Exit Playmode.5. In (Raw) Hierarchy s... Read more
[HDRP] Enabled Terrain causes HDRenderPipeline.TryCull() to spike up on ...
Steps to reproduce:1. Open attached project2. Make sure terrain is disabled3. Open SampleScene and enable Deep Profiling4, Enter Pla... Read more
Material changes are not visible in the Game/Scene view when the Animati...
How to reproduce:1. Open the user's attached "MaterialPropertyBlock" project2. Open the "testMaterialProperty" Scene3. Enter the Pla... Read more
"NullReferenceException" when trying to open Object Picker for Scriptabl...
Original Reproduction steps:1. Open attached project "Galactic Wars.zip" and scene "GridArrayTest"2. In Hierarchy window, select "Ga... Read more
Nested Child ScriptableObject asset becomes the Main ScriptableObject as...
How to reproduce:1. Open attached "BetaTest.zip" project2. In the project window, select Data/Gameplay/Character/Abilities/Kick Atta... Read more
Significantly lower FPS produced when using ExclusiveFullScreen mode com...
Reproduction steps:1. Open the project attached by the user2. Build and run the "SampleScene" (File -> Build and Run)3. Set "Max ... Read more
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