Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
2
Found in
2020.2
2020.2.0b11
2021.1
Issue ID
1293091
Regression
Yes
Significantly lower FPS produced when using ExclusiveFullScreen mode compared to FullScreenWindow mode
Reproduction steps:
1. Open the project attached by the user
2. Build and run the "SampleScene" (File -> Build and Run)
3. Set "Max queued frames" field to 1
4. Observe the FPS
5. Click on the "fs" button
6. Observe the FPS
Expected result: Frame rate in 2020.2 isn't lower compared to 2020.1.
Actual result: Frame rate is 2020.2 is much lower than 2020.1:
2019.4.15f1 ~1700 vs ~500 (at first it's 2000 in fullscreen, but after a bit it drops)
2020.1.14f1 ~2000 vs ~600 (same as with 2019.4.15f1, it first starts at 2000, then drops to 1700)
2020.2.0b12 ~1200 vs ~250 (the difference seems stable, unlike previous streams)
Notes:
- Not reproducible with DX12, Vulkan (the FPS doesn't drop after switching)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a9
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b14