Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
2
Found in
2020.2
2020.2.0b11
2021.1
Issue ID
1293091
Regression
Yes
Significantly lower FPS produced when using ExclusiveFullScreen mode compared to FullScreenWindow mode
Reproduction steps:
1. Open the project attached by the user
2. Build and run the "SampleScene" (File -> Build and Run)
3. Set "Max queued frames" field to 1
4. Observe the FPS
5. Click on the "fs" button
6. Observe the FPS
Expected result: Frame rate in 2020.2 isn't lower compared to 2020.1.
Actual result: Frame rate is 2020.2 is much lower than 2020.1:
2019.4.15f1 ~1700 vs ~500 (at first it's 2000 in fullscreen, but after a bit it drops)
2020.1.14f1 ~2000 vs ~600 (same as with 2019.4.15f1, it first starts at 2000, then drops to 1700)
2020.2.0b12 ~1200 vs ~250 (the difference seems stable, unlike previous streams)
Notes:
- Not reproducible with DX12, Vulkan (the FPS doesn't drop after switching)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a9
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b14