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UI Source Image property gets set to 'None' when using a specific Sprite...
Reproduction steps:1. Open the attached “Unity 6 HDRP.zip” project2. Open the “test sprite” Scene (Assets > #)3. Select the ‘Imag... Read more
Meta Quest System Keyboard does not render text in its input field when ...
How to reproduce:1. Open the attached project "MetaSystemKeyboardIssue.zip"2. Build And Run the project on Meta Quest 23. Open the v... Read more
Builds fail with "System.IO.IOException: The file is too long" when buil...
Reproduction steps:1. Open the “ASDQWE” project2. Build and run a WebGL Player (File > Build And Run)3. Observe the Editor Expect... Read more
"Adaptive Performance" folder is placed in the "Packages" folder when in...
Reproduction steps:1. Create a new project with any template2. Open Package Manager (Window > Package Manager)3. Install the Adap... Read more
GameObjects are re-enabled when they are transferred to a Scene created ...
How to reproduce:1. Open the “IN-90418-AudioSceneBug.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Select the “Manager“ ... Read more
BehaviorProjectSettings saves file path instead of folder path
Steps to reproduce:1. From a behavior graph blackboard, create a new Enum using the wizard2. Go to Project Settings > Behavior &g... Read more
[URP] Decals are not present in the Player when building for WebGL
Reproduction steps:1. Open the attached “IN-90245” project2. Build and Run the project3. Observe the Player output Expected result: ... Read more
The Editor hangs when the Scene view Camera renders loaded Terrain trees...
How to reproduce:1. Open the “IN-86912_ATD.zip“ project2. Open the “GuardTest“ Scene3. Resize the Scene view window or rotate the Sc... Read more
Different font across Remapping and Conversion tools
How to reproduce:1. Create a new Unity project and import TextMeshPro2. Go to Window -> TextMeshPro -> Project Files GUID Rema... Read more
Screen.safeArea returns wrong values when called in Awake upon loading a...
Reproduction steps:1. Open the attached “Test.zip” project2. Open the “Assets/Scenes/SampleScene“ Scene3. Enter Play Mode4. Observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument