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[Inspector] Integer fields are displayed instead of values for serialize...
Serialized enums, that derive from abstract classes are shown as integers in the Inspector. Steps to reproduce:1) Open the latest at... Read more
[OpenGL][Windows x86] OpenGL Builds crash on Windows 7 32-bit with Intel...
Empty Windows x86 Builds with Auto Graphics API for Windows set to OpenGLES2 or OpenGLES3 crashes on Windows 7 32-bit computers with... Read more
[Android]Screen resolution values are swapped when an application is res...
Reproduction steps:1. Open the attached project;2. Build the scene "Main" on a device;3. Minimize and maximize an app;4. Observe the... Read more
MSAA Realtime Shadows produce lighting with shadows partially missing or...
Steps to reproduce:1. Create a new project2. Import "The Lab Renderer" asset3. Open scene "directional"4. Enter Play mode Reproduced... Read more
Crash in GameObjectHierarchyProperty::Parent when undoing changes
To reproduce:1. Open attached project (in 5.4 and older versions use testProject.unitypackage);2. Open "Scene1" scene (in 5.4 and ol... Read more
Generated DLL is not loaded with Unity 5.5 and newer
Framework target is set to Mono/.NET 3.5, however in Unity 5.5 while loading this dll, the following error appears: "Plugin targets ... Read more
Inconsistent state of Shader (Material) when upgrading a project version
Reproduction steps:1. Open the attached project.2. Select or reimport the "material_1" in the project view. Actual behavior:Material... Read more
[iOS] UnityWebRequest starts timing out with FuseSDK when app is returni...
When FuseSDK is used in the project, after going to background a few times, UnityWebRequest begins timing out. Steps to reproduce:1)... Read more
Editor log is missing detailed information about % break down for each a...
Reproduction steps:1. Open the attached project.2. Select Assets > Build Asset Bundles > iOS in the menu bar.3. Wait until bun... Read more
mono callstack overflow when callling Resources.UnloadUnusedAssets and c...
Crash with mono callstack overflow when calling Resources.UnloadUnusedAssets from a project with c# scripts that contain large, nest... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved