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[HDRP] NullReferenceException errors are thrown on exiting from the Play...
NullReferenceException errors are thrown on exiting from the Play mode when Look Dev window is opened. Steps to repro:1. Create a ne... Read more
[MacOS] Input.inputString isn't updated when Command Key is pressed down...
How to reproduce:1. Download and open the attached project 'FaultyInput.zip'2. Open scene 'SampleScene'3. Enter Play Mode4. Press Co... Read more
[WebGL][Android] Memory growth above 256mb causes [Could Not Allocate] e...
Reproduction steps:1. Open the attached project "WebGL-MemoryTest-main.zip"2. In the Project window under "Assets/Scenes" open "Memo... Read more
[UIR] EnumField becomes invisible when the ScrollView contains a large n...
How to reproduce:1. Open the attached '1296815.zip' project2. In the top menu bar select Custom > First Test3. Scroll down to the... Read more
[Cache Server] Building process freezes on compiling shader variants whe...
Prerequisite: Unity Accelerator must be installed on the system Reproduction steps:1. Download the attached "ShaderCmpTests.zip" pro... Read more
[Shadergraph] View Direction node in tangent space uses inaccurate algor...
Background: the transform node from world to tangent had to be fixed, as it used an algorithm that assumed that the tangent space ba... Read more
[PLM] Lightmap directionality appears differently during vs. completed bake
Steps to reproduce: 1. Download CornellBox project and open CornellBox scene (more details in the comments)2. Make sure that Progres... Read more
[URP] Overlay camera in camera stack does not render depth view from cus...
How to reproduce:1. Open the user's attached project("CamOverlay.zip")2. Load "CamIssue" scene3. Compare Scene View with Game View E... Read more
Styling issues in the app toolbar
Since the main toolbar is a VisualElement, some styling issues appeared:- Borders are missing or badly rendered- Double borders betw... Read more
[Hololens 2] Windows Mixed Reality Portal opens when building Holographi...
How to reproduce:1. Open the attached "PackageXRStandaloneRemotingTest.zip"2. Build and run on UWP Expected result: Holographic remo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadow cascades and lights flicker when using Shadowmap Sampling
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch