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0
votes
By Design

Struct with marshalled byte/char array fails to be properly cloned by a ...

Mono

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Sep 12, 2019

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Version/s: 2017.4.0f1, 2018.3.2f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open user-submitted project (string_marshall_test) in OSX2. Open the 'default' scene3. Enter Play Mode Expected ... Read more

1
votes
Fixed

Reference to Animation is lost when ModelImporter.clipAnimations is set ...

Asset - Importers

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May 12, 2020

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Version/s: 2019.2.1f1, 2019.3, 2019.3.13f1, 2020.1, 2020.2

How to reproduce:1. Open the "SetAnimEventTest" project2. Open "TestAnimCtrl" Animator Controller from the Assets folder3. Select "T... Read more

0
votes
Won't Fix

Console is spammed with exceptions when trying to assign texture asset t...

UI Toolkit

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Sep 22, 2019

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Version/s: 2019.2.0a5, 2019.3.0a1, 2019.3.0b4, 2020.1.0a1

How to reproduce:1. Create and open a new project2. In the Project window create a Square sprite texture3. In the Editor select 'Win... Read more

0
votes
By Design

Test Assemblies are not referenced when they are imported through Unity ...

Scripting

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Jun 04, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project ("BugReports-MainProject.zip")2. Notice the "Missing assembly reference" error in the ... Read more

0
votes
Fixed

NavMeshAgent gets stuck at holes in NavMesh

AI Navigation

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Apr 08, 2019

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Version/s: 2017.4.0f1, 2018.3.5f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "agent_stuck_when_interrupting_path.zip" and scene "AgentGetsStuck"2. Enter Play mode3. In... Read more

0
votes
Fixed

Additional Shader Channel on a canvas resets when entering playmode.

uGUI

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May 28, 2019

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Version/s: 2019.1.2f1, 2019.2.0b4

"Additional Shader Channel" on a canvas resets when entering playmode. Text Mesh Pro is dependant on those additional channels. We d... Read more

0
votes
Fixed

[Editor] GameObject visibility state doesn't restore on Undo

Themes

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May 29, 2019

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Version/s: 2019.2.0b5

GameObject visibility state doesn't restore on Undo after deleting Steps to Repro: 1. Create a new Project2. Hierarchy > right-cl... Read more

0
votes
Fixed

Kinematic child object with Rigidbody2D moves slower than the parent obj...

Physics2D

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Jan 21, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.18f1, 2019.3, 2020.1

Reproduction steps:1. Open user's attached project "Child Rigidbody Rotation Bug Report Project" and scene "SampleScene"2. Enter Pla... Read more

0
votes
Won't Fix

[Scripting] Custom Editor's toggle in hierarchy window does not work if ...

Scripting

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Aug 06, 2019

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Version/s: 2019.2.0b10

Using EditorApplication.hierarchyWindowItemOnGUI to show a toggle on the left of a GameObject in Hierarchy, it does not accept click... Read more

0
votes
Fixed

Animation transition is not interrupted by an Any State transition when ...

Animation

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Sep 04, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.7f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

Repro steps:1. Open user attached project and "SampleScene"2. In the Hierarchy, click on "AnimatedBar" game object and double click ... Read more

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