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1
votes
Fixed

GameObject's original position changes when making changes in its Animat...

Timeline

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Jan 11, 2019

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Version/s: 2018.3.0b2, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Download project from OC "Case_1116007_TimelineAnimationPlayableAsset"2. Open Timeline Window3. Select "TimeLine... Read more

0
votes
By Design

Lighting is cast from all LoD groups when using Progressive GPU Lightmapper

Shadows/Lights

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Jan 11, 2019

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Version/s: 2018.3.0b3, 2018.3.0f2, 2019.1.0a2, 2019.2.0a1

How to reproduce:1. Open user-submitted project (LoDLightmap)2. See how the light is cast on the wall Expected result: only red colo... Read more

5
votes
Fixed

PrefabUtility.LoadPrefabContents crashes the Editor when the asset path ...

Asset - Database

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Jan 12, 2019

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Version/s: 2018.3.0a6, 2018.3.1f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open tester-attached project (LoadPrefabContents)2. Drag the script 'NewBehaviourScript.cs' onto any GameObject3... Read more

0
votes
Won't Fix

Editor window has different size compared to newly added windows of the ...

Themes

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Jan 13, 2019

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Version/s: 2017.4.17f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0a13, 2019.2.0a1

Steps to reproduce:1. Open the attached project "case_1116842"2. Notice how the sizes of two Hierarchy windows are different Expecte... Read more

0
votes
Postponed

Objects that are visible by the Camera are not rendered while using Occl...

Camera

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Jan 13, 2019

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Version/s: 2017.4.1f1, 2018.2.14f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

To reproduce:1. Open attached project2. Open OcclusionTest Scene Reproducible with: 2017.4.18f1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1... Read more

0
votes
Fixed

When 'Prebake Collision Mesh' option is on, AssetBundle is built differe...

Asset Bundles

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Jan 11, 2019

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Version/s: 2017.4.1f1, 2017.4.16f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the project2. Execute "Assets > Build AssetBundles"3. Move all files in "Your project path > build" f... Read more

0
votes
Fixed

File operations fail when relative path is longer than MAX_PATH, but its...

Windows

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Jan 09, 2019

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Version/s: 2017.3.0a1, 2018.1.9f2, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open user's attached project2. Enter play mode Expected result: File gets created in "Assets/" + 32x("../Assets/... Read more

0
votes
By Design

Custom Profiler EventCallback always returns the same string instead of ...

Scripting

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Jan 11, 2019

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Version/s: 2018.2.14f1, 2018.3.0a1, 2019.2.0a1

Steps to reproduce:1. Open original project2. Open SampleScene3. Enter Play mode and then Exit it4. See custom_profiler.log file in ... Read more

0
votes
Fixed

The RenderSettings.ambientLight color is changing inconsistenly when usi...

Shadows/Lights

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Jan 09, 2019

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Version/s: 2018.1.0b1, 2018.2.18f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Repro Steps:1. Open "SampleScene" in "LightingTestNewProject.zip" project2. Press play3. Observe the color of the reflection on the ... Read more

0
votes
Won't Fix

Editor freezes for about 15 minutes when opening a Snapshot in Memory Pr...

Profiling

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Dec 20, 2018

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

To reproduce:1. Open attached project2. Open Memory Profiler (Window>Analysis>Memory Profiler)3. Import attached Snapshot (Sna... Read more

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