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GameObject's original position changes when making changes in its Animat...
How to reproduce:1. Download project from OC "Case_1116007_TimelineAnimationPlayableAsset"2. Open Timeline Window3. Select "TimeLine... Read more
Lighting is cast from all LoD groups when using Progressive GPU Lightmapper
How to reproduce:1. Open user-submitted project (LoDLightmap)2. See how the light is cast on the wall Expected result: only red colo... Read more
PrefabUtility.LoadPrefabContents crashes the Editor when the asset path ...
How to reproduce:1. Open tester-attached project (LoadPrefabContents)2. Drag the script 'NewBehaviourScript.cs' onto any GameObject3... Read more
Editor window has different size compared to newly added windows of the ...
Steps to reproduce:1. Open the attached project "case_1116842"2. Notice how the sizes of two Hierarchy windows are different Expecte... Read more
Objects that are visible by the Camera are not rendered while using Occl...
To reproduce:1. Open attached project2. Open OcclusionTest Scene Reproducible with: 2017.4.18f1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1... Read more
When 'Prebake Collision Mesh' option is on, AssetBundle is built differe...
How to reproduce:1. Open the project2. Execute "Assets > Build AssetBundles"3. Move all files in "Your project path > build" f... Read more
File operations fail when relative path is longer than MAX_PATH, but its...
How to reproduce:1. Open user's attached project2. Enter play mode Expected result: File gets created in "Assets/" + 32x("../Assets/... Read more
Custom Profiler EventCallback always returns the same string instead of ...
Steps to reproduce:1. Open original project2. Open SampleScene3. Enter Play mode and then Exit it4. See custom_profiler.log file in ... Read more
The RenderSettings.ambientLight color is changing inconsistenly when usi...
Repro Steps:1. Open "SampleScene" in "LightingTestNewProject.zip" project2. Press play3. Observe the color of the reflection on the ... Read more
Editor freezes for about 15 minutes when opening a Snapshot in Memory Pr...
To reproduce:1. Open attached project2. Open Memory Profiler (Window>Analysis>Memory Profiler)3. Import attached Snapshot (Sna... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor