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0
votes
By Design

[LWRP] The Shader becomes distorted in the build

Package: Scriptable Render Pipeline Lightweight

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May 04, 2019

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Version/s: 5.13.0

How to reproduce:1. Open the attached 'Test cube shader.zip' project2. Play the 'SampleScene' scene and observe the Game Object3. Bu... Read more

0
votes
Fixed

[LWRP] Upgrading LWRP package to 7.0.0 breaks ForwardRenderData asset in...

Package: Scriptable Render Pipeline Lightweight

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May 16, 2019

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Version/s: 7.0.0

Steps to reproduce:1) Download SRP repo from here: https://github.com/Unity-Technologies/ScriptableRenderPipeline2) Open UnityHub an... Read more

0
votes
Duplicate

Enabling "Opaque Texture" changes size of gizmos within the Game View

Package: Scriptable Render Pipeline Lightweight

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May 17, 2019

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Version/s: 6.5.3

Steps to reproduce:1. Open original project "Project Telrico.zip"2. Select Player GameObject3. Press on "Gizmos" in Game View to see... Read more

0
votes
Not Reproducible

[XR][Oculus Go][URP] UI elements not rendered if Anti Aliasing (MSAA) an...

Package: Scriptable Render Pipeline Lightweight

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Apr 23, 2019

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Version/s: 5.2.3

How to reproduce:1. Open attached project "Updated1148313"2. Build to Oculus GO3. Launch application Result - Observe that UI elemen... Read more

0
votes
By Design

[SRP] DrawingSettings OverrideMaterial does not take property values com...

Package: Scriptable Render Pipeline Lightweight

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May 13, 2019

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Version/s: 5.13.0

How to reproduce:1. Open the attached 'SRPOverrideMaterial.zip' project by QA2. Open 'SRP0101' scene3. Go to Play mode Expected resu... Read more

0
votes
Fixed

[LWRP] [Mobile] Increased memory usage and extra rendering steps

Package: Scriptable Render Pipeline Lightweight

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May 07, 2019

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Version/s: 5

Reproduction steps:1. Open the attached project (bugreport.zip > lwrptest19).2. Build and run it on an iOS device. Actual behavio... Read more

0
votes
Duplicate

[LWRP] [RenderTexture] Alpha channel is not rendered when using RenderTe...

Package: Scriptable Render Pipeline Lightweight

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May 23, 2019

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Version/s: 5.7.8

Steps to reproduce: 1) Download attached project and open in Unity2) Build and Run "SampleScene"Observe:Rendertexture lost transpare... Read more

0
votes
Fixed

[LWRP] Particle System "Texture Sheet Animation" Sprite Mode does not work

Package: Scriptable Render Pipeline Lightweight

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May 12, 2019

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Version/s: 5.7.2

Steps to repro:1. Create a new project2. Import LWRP3. Create a new particle system4. Change "Texture Sheet Animation" Mode to Sprit... Read more

0
votes
By Design

[LWRP] Render texture is allocating 0.9 Gb of memory when having nothing...

Package: Scriptable Render Pipeline Lightweight

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May 22, 2019

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Version/s: 5.7.2

To reproduce:1. Open attached project 'LighweightCameraColorTexture.zip"2. Switch the platform, tick "Development build" and "Autoco... Read more

0
votes
Fixed

[LWRP][GLES3]Terrain rendered incorrectly on Android Mali GPU and iOS de...

Package: Scriptable Render Pipeline Lightweight

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May 21, 2019

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Version/s: 5.13.0

Steps to reproduce:1. Open "LWRP Terrain" attached project2. Make sure Graphics API is set to GLES 32. Build and run Terrain Scene o... Read more

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