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[InputSystem] A key will not be registered after rebinding if it was pre...
How to reproduce:1. Open the attached project2. Open SampleScene3. Click Play4. Click Space5. Click Space Again Expected result: The... Read more
ArgumentOutOfRangeException error is thrown when selecting a message pri...
How to reproduce:1. Open the user's attached "LogMessageBreaksConsole.zip" project2. Go to BugReport -> Break console3. Press on ... Read more
[MacOS][Metal] Game View is constantly flickering when active
How to reproduce:1. Create a new Unity project2. Make sure the Game View is visible3. Move the mouse around or resize the Game View ... Read more
Four errors are thrown to the Console when calling InputSystem InputUser...
How to reproduce:1. Open the attached project2. Open SampleScene3. Click Play4. Press Enter Expected result: No errors are thrown to... Read more
[Lost Crypt] Shaders are failing to upgrade resulting in pink materials ...
To reproduce:1. Create a project in Unity 2021 (any release that supports URP 11)2. Import package: Lost Crypt from the asset store:... Read more
[VSCode] C# Solution/Project doesn't update the Editor path when using a...
How to reproduce:1. Create a new project (with the default 3D template)2. In the Package Manager, import the Visual Studio Code Edit... Read more
'PPtr cast failed when dereferencing! Casting from ScriptMapper to Textu...
Jira: https://jira.unity3d.com/browse/GFXGI-500 Reproduction steps:1. Create an empty project2. In the Hierarchy window, create a ne... Read more
[HDRP] Decal projecting through a mesh produces NaNs when "Affect Normal...
Steps to reproduce:1. Open attached project2. Open SampleScene3. Look at the bottom of the cube object4. Observe that the screen goe... Read more
[HDRP] NullReference error when adding any Override to a volume
Reproduction:1) Open any project using hdrp master2) Create a volume3) Select the volume in the assets folder (important)4) Try addi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch