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0
votes
Fixed

Timeout value does not propagate when using a DelegatingHandler as the m...

Mono

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Sep 13, 2021

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Version/s: 2020.3.18f1

1. What happenedTimeout value does not propagate when using a DelegatingHandler as the main HttpClient handler2. How can we reproduc... Read more

0
votes
Fixed

[Profiler] Standalone Profiler's recording target switches from Editor t...

Profiling

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Sep 10, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b11

How to reproduce:1. Create a new Unity project2, Create a new script3. Open the Standalone Profiler (Window->Analysis->Profile... Read more

0
votes
Fixed

[OSX][Metal] Editor randomly crashes in MetalWindow::EndRendering when P...

Metal

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Oct 07, 2021

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Version/s: 2021.2.0b15, 2022.1.0a12

Steps to reproduce:1. Create a new project2. Open Build Settings3. Open Player Settings4. Expand Other Settings in Player Settings w... Read more

0
votes
Fixed

[MeshRenderMode] Particles are scaled too much

Shuriken

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Dec 21, 2015

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Select "Particle System" in hierarchy to simulate it4. Notice tha... Read more

1
votes
Fixed

CustomEditor List scrolls down when pressing Enter and ListView.selectio...

UI Builder

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Oct 13, 2021

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Version/s: 2020.3, 2021.1, 2021.1.24f1, 2021.2, 2022.1

How to reproduce:1. Open the user-submitted project2. In the Project window, select asset "test" (Assets/test.test)3. In the Inspect... Read more

0
votes
Fixed

[Shuriken] Crash on WriteMinMaxGradient when attaching to sizeOverLifeti...

Shuriken

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Jan 21, 2016

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Version/s: 5.3.1p1

Steps to reproduce: 1. Download and import attached project. (repro-case_763664-VFXAdjustmentTest.zip)2. Open scene main.3. Drag and... Read more

0
votes
Won't Fix

[WebGL] Memory leak when using custom stack data type and allocating a l...

Web Platform

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Sep 24, 2021

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Version/s: 2019.4.17f1

Reproduction steps:1. Download and open the "myvegas_source_webgl_memory_leak_9_22" project from the google drive link2. Open the "M... Read more

0
votes
Fixed

[Shaders] compute '#pragma require' flags don't persist after shader cac...

Shader System

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Oct 05, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "PragmaRepro" in a Windows editor2. Navigate to the Assets folder and select "Repro.co... Read more

0
votes
By Design

“Curl error 56: Recv failure: Connection was reset“ connection error occ...

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Apr 27, 2023

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Version/s: 2021.3.23f1, 2023.1.0b13, 2023.2.0a11

Reproduction steps:1. Open the “CurlErrorStripped.zip” project2. Open Test Runner and click “PlayMode”3. Run the “UnityRestOperatorT... Read more

0
votes
Fixed

Game view Z/stencil buffer not present in maximized game view

Scene/Game View

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Feb 26, 2015

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Version/s: 5.1.0a1

Simplest: just have any geometry in the scene and maximize game view. Only skybox will be visible. - Use the scene Car.unity from th... Read more

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