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Building fails with the error " The directory name is invalid:" when ':'...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Navigate to the Player settings (menu: Edit > Project Settings ... Read more
[macOS] forward and backward mouse buttons are recognized as middle mous...
*Steps to reproduce:* 1. create new project and add input system package 2. connect a mouse with 5 buttons 3. open input de... Read more
ADB PRovider is really slow
* Install BigProject Generator. Generate a 10000 assets project ([https://github.cds.internal.unity3d.com/unity/com.unity.bigproject... Read more
"System.Net.CookieContainer" throws an "ArgumentException" error when us...
How to reproduce: 1. Make sure to switch the system locale to one that does not conform to UTF-8 like “Japanese (Japan)” 2. Make s... Read more
[tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and...
*Steps to reproduce:* # Open attached project (Controllers-TestProject-master.zip) # Switch target to tvOS # Make sure *Target... Read more
Context menus open on a different monitor when there are three monitors ...
Reproduction steps: 1. Create a new 3D project 2. Right-click in the Hierarchy window Expected result: The context menu opens o... Read more
Incorrect URL is opened when opening Release Notes
Reproduction steps: 1. Open “ReproProject” project 2. Open Release Notes (Help > Release Notes) 3. Observe the URL opened in the ... Read more
Crash on memcpy when importing lightmaps after GI bake
Reproduction steps: 1. Open the “repro_IN-70450“ project 2. Open the “/Assets/Furious/Data/GoblinDungeon/Scenes/GoblinDungeon.unit... Read more
[Linux] Player crash on Shader::SRPBatcherInfoSetup when opening player ...
Reproduction steps: 1. Open the attached “bugrepro” project 2. Click File > Build And Run Expected results: Player is run witho... Read more
RenderPipelineManager.activeRenderPipelineTypeChanged does not detect ch...
How to reproduce: 1. Open the “RenderPipelineBrokenAfterChange“ project 2. Open the “SampleScene” 3. Change the “Scriptable Rende... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used