Search Issue Tracker
Fixed
Fixed in 2022.3.29f1, 6000.0.1f1
Votes
0
Found in
2022.3.0f1
2023.3.0a1
6000.0.37f1
Issue ID
UUM-70242
Regression
No
ADB PRovider is really slow
- Install BigProject Generator. Generate a 10000 assets project ([https://github.cds.internal.unity3d.com/unity/com.unity.bigprojectgenerator)]
- Install Search performance package ([https://github.cds.internal.unity3d.com/sebastienp/com.search.unity.performance)]
- Run Menu Tools / ProviderBenchmarks/ adbEnumerateAssets. It takes about 40ms
- Run Menu Tool / Provider Benchmars/ adbPRoviderAllAssets. It takes 30s.
Expected Results: even though the ADB prorvider is doing more than simple ADB enumeration it shouldn't take that much time to execute. Also memory seems to increase a lot. It seems the ADB provider is actually loading the assets.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment