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0
votes
Fixed

[Adaptive performance] Sliders don't match their values when in the Simu...

Package: Adaptive Performance

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Mar 16, 2021

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Version/s: 2.1.1

How to reproduce:1. Create a new project with the default 3D template2. In the Package Manager, import the Adaptive Performance pack... Read more

0
votes
Fixed

[Profiler] ProfilerRecorder gives invalid values in standalone Build

Profiling

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Mar 16, 2021

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Version/s: 2020.3, 2020.3.0f1, 2021.1, 2021.2

Steps to reproduce:1. Download and open project "ProfilerRecorderBugTest.zip"2. Make sure that "ProfilerScene" is open3. Enter Play ... Read more

1
votes
Fixed

NavMesh Assets aren't checked out in Version Control when the NavMesh ch...

Package: Version Control

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Mar 15, 2021

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Version/s: 2019.4, 2020.2.3f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached "1321912 repro" project2. Set up Perforce connection in the Project Settings3. Add and submit ... Read more

0
votes
Fixed

The search doesn't return any results when searching for settings and en...

Package: Quick Search

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Mar 15, 2021

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Version/s: 2018.4, 2019.4, 2020.1.17f1, 2020.2, 2020.3, 2021.1, 2021.2

How to reproduce:1. Create a new project2. Open the Quick Search window3. In the search field enter 'order script'4. Observe the Qui... Read more

0
votes
Fixed

[GPULM] - Fallback to CPULM failing when writing LightCookies buffer and...

Progressive Lightmapper

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Mar 15, 2021

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Version/s:

Baking with GPULM sometimes fails when baking a scene that has baked light cookies.The bug happens in OpenCLCommonBuffers::PrepareLi... Read more

0
votes
Fixed

[GPULM] - Fallback to CPULM failing on reading totalRaysCastCountBuffer

Progressive Lightmapper

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Mar 15, 2021

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Version/s:

Baking with GPULM sometimes fails while reading totalRaysCastCountBuffer used to measure baking performance.This happens in RRBakeLi... Read more

0
votes
Fixed

Crash on vk::DataBuffer::CreateResource when building the project on Vul...

Vulkan

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Mar 15, 2021

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Version/s: 2020.3, 2020.3.0f1

Reproduction steps:1. Open the attached project "VulkanCrash.zip" from the Google Drive link2. Go to 7DaysToDie > Build Dialog3. ... Read more

0
votes
Fixed

[IL2CPP] Build fails due to IndexOutOfRangeException when building with ...

IL2CPP

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Mar 15, 2021

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Version/s: 2020.2.0a3, 2020.2.7f1, 2020.3, 2021.1, 2021.2

Steps to reproduce:1. Open the attached project ("2020.2.zip")2. Check "Development Build" and "Script Debugging" in Build Settings3... Read more

0
votes
Fixed

[Windows] New Unity projects open in windowed mode after closing the las...

Window management

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Mar 15, 2021

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Version/s: 2020.2.5f1

How to reproduce:1. Create a new Unity project2. Make the Unity Editor Window fullscreen3. Close the project4. Create a new Unity pr... Read more

0
votes
Fixed

[iOS] Game View Aspect Ratio dropdown includes no longer supported devices

Mobile

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Mar 15, 2021

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Version/s: 2019.4, 2020.3, 2020.3.0f1, 2021.1, 2021.2

Steps to reproduce:1. Create a new project or open an existing one2. Switch build target to iOS3. Navigate to Game View4. Click on t... Read more

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