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Superimposed components in the Inspector when adding a component to a Ga...
Reproduction steps: 1. Open the attached 'TestProj' project 2. Open the 'SampleScene' 3. Observe the Capsule GameObject in the Inspe... Read more
[URP] Light artifact is present from a certain angle when Light Near Pla...
Reproduction steps: 1. Open the user's project 2. Play the "Empty" scene Expected result: There are no artifacts Actual result: The... Read more
Crash when closing UI element in WebGL build
Reproduction steps: 1. Open the user's attached project 2. Build it 3. Run the build and press 'i' a few times Expected result: The... Read more
Textures are not compressed when building bundles
How to reproduce: 1. Open users attached project 2. Open Edit > Preferences > Asset Pipeline and enable Compress Assets on Import 3.... Read more
NetworkObject is destroyed when NetworkManager Host is started and stopp...
How to reproduce: 1. Open the attached project "NetworkBugProject.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Enter Play Mode 4.... Read more
Animation state properties not visible when the state has an outgoing tr...
How to reproduce: 1. Open the user's attached project 2. In the Animator window select "Idle_FR" or "Walk_FR" animation state 3. Obs... Read more
NullReferenceException is thrown when removing array item from selected ...
How to reproduce: 1. Open the user's attached project 2. In the Inspector window, from the More Items (⋮) menu, switch from Normal v... Read more
[Netcode] User Interface only works for last Client when a new one is co...
Reproduction steps: 1. Open the attached project "NetCode.zip' 2. Press Play and then press Host 3. Move the player with either the... Read more
Spaces and symbols of the Project name are changed to hyphens causing "I...
How to reproduce: 1. Create a new project 2. Go to the Player Settings 3. Go to the Player tab and observe the Bundle Identifier Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object