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[WebGL] Colors in the video are too light/incorrect when using Video Pla...
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. Enter the Play mode3. Select Play and observe ... Read more
[PolyBrush] Undo for Texture Painting does not remove paint changes
How to reproduce:1. Open the attached project.2. Open the Polybrush window.3. Select texture paint (Texture + wall icon) and start p... Read more
IL2CPP doesn't properly handle invalid surrogate pairs causing crash
TextMeshPro accepts surrogate pair characters (e.g. emojis), however it doesn't properly handle them causing a crash within the IL2C... Read more
[UI Toolkit] Click event passes through overlapping UIDocument's VisualE...
How to reproduce it:1. Open the user's attached project ("UIToolkit.zip")2. Load the "SampleScene" scene3. Enter the Play Mode4. In ... Read more
Manually embedded packages are not added in Perforce
Reproduction steps:1) Create a project.2) Configure it to be tracked by Perforce and push it to Perforce. Verify that Automatic Add ... Read more
Dragging and dropping Asset in the Inspector is taking upwards of 3 seco...
How to reproduce:1. Open the "DragAndDropSlow.zip" project2. Select the "gc_main_bp_npcs_patients_human_male" Asset in the Project w... Read more
Shader Compiler fails to generate Vulkan output when HLSL texture method...
How to reproduce:1. Create a new project and add the attached shader to it ("CalculateLOD.shader")2. Select it in the Project Window... Read more
UI Builder throws MissingMethodException when clicking on elements in th...
How to reproduce:1. Open the attached project2. Click Window > UI Toolkit > UI Builder3. Click on any element in the Hierarchy... Read more
[Tests Assembly Definition] Errors are thrown on adding invalid versions...
While defining versions after selecting any Resources on entering and applying any information to 'Define' and 'Expression' field ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene