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Deprecated SceneRenderPipeline script does not mention any alternatives ...
How to reproduce:1. Open the attached “SGBugs” project2. Click on the “RP” GameObject in the Hierarchy3. Right-click on “Scene Rende... Read more
Layer List is not duplicated when duplicating a LayeredLit Material
To reproduce:1. Open the project “IN-10787”2. Select the Material “LayeredLit” in the Assets folder3. Notice that two other Material... Read more
Animation and Physics diverge from each other when using PlayableDirecto...
Reproduction steps:1. Open the attached ‘RootMotionRigidBodyTimeScaleBug' project2. Open the ‘SampleScene’3. Enter Play mode4. Obser... Read more
[UI Toolkit] Dropdown menu overlay is visible after exiting Play Mode
How to reproduce:1. Open the user’s attached project2. Enter Play Mode3. Click on the gear icon at the top right4. Open the “Droplis... Read more
Font Texture is huge in Memory Profiler on Vulkan platform
related ticket: 1328161 Font Texture is abnormly huge in Memory profiler(over 200MB) only on Vulkan platform. It's normal on GLES an... Read more
Crash when accessing transform component after calling Resources.UnloadU...
Reproduction steps: download and open the attached project switch to android platform and make a build install the apk to an android... Read more
Selecting big audio files in the Project window causes the editor to cal...
Reproduction steps: Open the user attached project Click on the asset contained in Assets/Sounds/Music Observe the editor Expected r... Read more
Project consumes a lot of RAM when a lot of assets are in the project
Reproduction steps:1. Open the user attached project2. Open the "nothing" scene3. Open Task Manager and observe RAM usage Expected r... Read more
Baked shadows are missing on lightmapped terrains when baking with GPU P...
Steps to reproduce: Download and open LightmapAA.zip project Open TestScene03 Make sure that Progressive GPU is selected as the baki... Read more
"Edit Collider" button is missing when opening focused Inspector for mul...
How to reproduce:1. Open up any project2. Create two "Cube" GameObjects in the Hierarchy3. Select both of them in the Hierarchy and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject