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Equals method check returns true when “alignToGround” and “positionJitte...
Reproduction steps:1. Open the attached “Repro.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode... Read more
[Linux][Vulkan] Crash on "__sigaction" when Vulkan is set as default Gra...
Reproduction steps:1. Create and open a new Project2. Go to Edit > Project Settings > Player window3. Under “Other Settings” u... Read more
Context menu doesn't appear when trying to right-click Timeline manual b...
Reproduction steps:1. Open the attached “Repro.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Open the Timeline w... Read more
Player looks different from Game view when using a custom volumetric shader
Reproduction steps:1. Open the attached project "VolumeLight"2. Build and Run the project3. Compare the Game view and the Player Exp... Read more
Havok plugin for iOS broken
Havok plugin for iOS is broken. Read more
AndroidJNI.FindClass() always returns IntPtr.Zero when called inside cla...
Reproduction steps:1. Open the attached project "AndroidJNITests"2. Build And Run on an Android device3. Press the “Alloc DummyObjec... Read more
Crash on TerrainData_CUSTOM_Internal_SetDetailLayer when executing Terra...
Reproduction steps:1. Open the attached project “TerrainCrash”2. Enter Play Mode Expected result: Terrain is created at runtimeActua... Read more
Prefab instance error in the Console when deleting a Prefab that is a ch...
How to reproduce:1. Open the attached user project “Tilemap_Prefab_Deletion.zip“2. Open Scene “SampleScene“3. Create a Sprite GameOb... Read more
Decals render incorrect motion vectors (use the fallback shader instead ...
How to reproduce:1. Open the “DecalShakeBug.zip“ project2. Open Scene “DecalBug”3. Enter Play Mode4. Observe the GameObject “Grating... Read more
The last line of texture2D information is cut-off in the asset picker
Steps to reproduce:1. Open any project2. Create a new material3. Select the material4. Click the bubble next to any of the material'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names