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0
votes
Won't Fix

[Tag][Layer] Tag and Layer manager does not validate when only empty spa...

IMGUI

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May 07, 2020

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.1.0b9, 2020.2

Both Tag and Layer manager do not validate when empty spaces are added. Refer the attached video Steps to reproduce:1) Create a new ... Read more

0
votes
Fixed

Builds that contain terrain using the Nature/Terrain/Standard shader pro...

Terrain

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Oct 11, 2019

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Version/s: 2018.3.0a9, 2019.2.0a1, 2019.2.6f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open user-submitted project (HeadlessTerrain)2. Open the SampleScene3. Make sure the Terrain has its material se... Read more

1
votes
Fixed

RaycastResult.sortingLayer always returns the default Layer when Raycast...

2D

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Nov 14, 2019

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Version/s: 2018.4, 2019.2, 2019.2.0f1, 2019.3, 2020.1

How to reproduce:1. Open the user-submitted project "RaycastHit.sortingLayer.zip"2. Open the SampleScene3. Enter Play mode4. Click o... Read more

0
votes
Fixed

Crash on OptimizeMeshJobData<unsigned short>::OptimizeMeshJob when calli...

Graphics - General

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Jun 30, 2019

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Version/s: 2019.1.0a3, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the "mesh_Crash.zip" project2. Open the "GeometeryVisualizer.unity" scene3. Press Play4. If Unity didn't cr... Read more

0
votes
Fixed

HingeJoint2D Angle Limits are not respected when connected object's rota...

Physics2D

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Jun 04, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project ("HingeJointBug")2. Enter the Play Mode Expected result: both Hinge Joints move in the... Read more

0
votes
Won't Fix

[WebGL] Unity Player never recovers from WebGL context loss

WebGL

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Jul 30, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.0f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project ("")2. Make a WebGL build3. Host and run it4. Focus the game window and press "Space" ... Read more

0
votes
Duplicate

GUILayout.Label() is affected by the window width when it's used in Hori...

IMGUI

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May 17, 2019

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Version/s: 2019.1.0a12, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project ("case_1155166")2. Enter Play Mode3. Try changing the Game View window's width Expecte... Read more

1
votes
Fixed

SceneManager.GetSceneByName() returns Null when buildsettings path to th...

Scene Management

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May 17, 2019

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Version/s: 2017.4.0f1, 2018.2.20f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Download and open the attached project "1155473.zip"2. Start Play mode3. Inspect the Console window Expected res... Read more

0
votes
Fixed

Texture Wrap Mode settings display previously selected option in Scene v...

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Apr 24, 2020

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Version/s: 2019.2.0a5, 2019.3, 2020.1, 2020.1.0b5, 2020.2

To reproduce:1. Open up users attached project2. Open 'SampleScene' Scene3. Choose 'cat.jpg' in Project &gt; Assets4. In the Inspect... Read more

0
votes
Fixed

Inspector Preview does not show the Names of multiple selected files whe...

Inspector Framework

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Sep 17, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b4, 2020.1.0a1

Reproduction steps:1. Open the attached project named Case_11848822. Select the "First" and "Second" sprites3. The sprite filenames ... Read more

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