Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0a12
2019.1.2f1
2019.2.0a1
2019.3.0a1
Issue ID
1155166
Regression
Yes
GUILayout.Label() is affected by the window width when it's used in HorizontalScope with MinWidth
How to reproduce:
1. Open the attached project ("case_1155166")
2. Enter Play Mode
3. Try changing the Game View window's width
Expected result: GUILayout.Label() is not affected by the changing size of the Game View window
Actual result: GUILayout.Label() is affected by the changing size of the Game View window
Reproducible with: 2019.1.4f1, 2019.2.0b3, 2019.3.0a3
Not reproducible with: 2017.4.27f1, 2018.4.1f1, 2019.1.0a11
Note:
- The MinWidth has to be of a size so that the GUILayout.Label() text field would fill the full width of the HorizontalScope
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Longer component titles overlap navigation arrow in the "Add Component" window
- Joint Physics result in unexpected behaviors when used for articulated vehicles like buses or trucks
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
Add comment