Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0a12
2019.1.2f1
2019.2.0a1
2019.3.0a1
Issue ID
1155166
Regression
Yes
GUILayout.Label() is affected by the window width when it's used in HorizontalScope with MinWidth
How to reproduce:
1. Open the attached project ("case_1155166")
2. Enter Play Mode
3. Try changing the Game View window's width
Expected result: GUILayout.Label() is not affected by the changing size of the Game View window
Actual result: GUILayout.Label() is affected by the changing size of the Game View window
Reproducible with: 2019.1.4f1, 2019.2.0b3, 2019.3.0a3
Not reproducible with: 2017.4.27f1, 2018.4.1f1, 2019.1.0a11
Note:
- The MinWidth has to be of a size so that the GUILayout.Label() text field would fill the full width of the HorizontalScope
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment