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Dropdown property is cut off and adds unnecessary side padding when a Su...
Steps to reproduce: Create a new project using Universal 3D template Go to Assets > Create > Shader Graph > Sub Graph Open ... Read more
All text in the Project Settings Window is still Tinted White after dele...
Steps to reproduce: Open any Project Open the Project Settings Window and select the Graphics Tab In the Search field enter "Graphic... Read more
Editor still closes when Input System 'Input Action Asset has been modif...
How to reproduce:1. Create and open a new UPR project2. Open the "InputSystem_Actions" asset in the Input Actions Editor window3. Ma... Read more
[macOS] Keyboard input gets cached when application resumes active
Steps to reproduce: Move application to background; Press a key and hold; Move application to foreground, get focus; Release the key... Read more
The default "InputSystem_Actions" asset is corrupting the Input Actions ...
How to reproduce: Create a new URP project Open the “InputSystem_Actions“ default Input Actions Asset (to have the window open after... Read more
Inconsistent "PhysicsCore" naming in the Project settings window
Steps to reproduce: Create a project Go to "Edit -> Project Settings" Select "PhysicsCore 2D" Open the "Select Physics Core Setti... Read more
Project Settings Search Highlights misaligned when using Bitmap Text Ren...
Steps to reproduce: Open any Project Open up the Preferences Window's General Tab Set "Editor Default Text Rendering Mode" to "Bitma... Read more
Memory related fields in the "WebAssembly Language Features" can be set ...
How to reproduce:1. Create a new Unity project2. In the Build Settings, switch to the "Web" Platform3. Go to Edit -> Project Sett... Read more
InvalidOperationException Error is thrown when Opening the Rendering Deb...
Steps to reproduce: Open any URP Project Navigate to Window > Analysis > Rendering Debugger Enter Play Mode Actual results: Er... Read more
No Reference Buttons are available for Rendering Debugger's Material and...
Steps to reproduce: Open any URP Project Navigate to Window > Analysis > Rendering Debugger Select the "Rendering" tab Observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS