Search Issue Tracker
Fixed
Fixed in 6000.5.X, 6000.5.0a4
Votes
0
Found in
6000.5.0a2
Issue ID
UUM-128658
Regression
Yes
Global Search keeps re-sorting and flickers when searching with a specific Scene opened
Reproduction steps:
1. Open the attached “IN-124408.zip” project
2. Open the “Game” Scene
3. Press “Ctrl+k” to open Global Search
4. Type in any text (e.g. “texture”)
5. Observe the list
Expected result: No flickering/re-sorting is observed
Actual result: The list is flickering/reordering
Reproducible with: 6000.5.0a1, 6000.5.0a2
Not reproducible with: 6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a3, 6000.4.0a5
Reproducible on: Windows 11
Not reproducible on: no other environments tested
Note:
- Could reproduce with either “MainMenu” or “Game” Scene open, but not with an empty “SampleScene”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadow cascades and lights flicker when using Shadowmap Sampling
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
Add comment