Search Issue Tracker
Fixed
Fixed in 2022.3.59f1
Votes
0
Found in
2022.3.58f1
Issue ID
UUM-128625
Regression
No
GPU Instancing does not work with Sprite Renderer when used in an URP project
How to reproduce:
1. Open the attached “SpriteRendererURP“ project
2. In the Hierarchy select Sprite1
3. Change either its Width or Height Size value in the Sprite Renderer component
4. Observe in Scene view
Expected result: The size of both Sprites changes
Actual result: Only the size of one Sprite changes
Reproducible with: 2022.3.58f1, 2023.1.0a1
Not reproducible on: 2022.3.68f1, 6000.0.62f1, 6000.2.13f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a1
Fixed in: 2022.3.59f1
Reproducible on: Window 11
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment