Search Issue Tracker
Fixed
Fixed in 2022.3.59f1
Votes
0
Found in
2022.3.58f1
Issue ID
UUM-128625
Regression
No
GPU Instancing does not work with Sprite Renderer when used in an URP project
How to reproduce:
1. Open the attached “SpriteRendererURP“ project
2. In the Hierarchy select Sprite1
3. Change either its Width or Height Size value in the Sprite Renderer component
4. Observe in Scene view
Expected result: The size of both Sprites changes
Actual result: Only the size of one Sprite changes
Reproducible with: 2022.3.58f1, 2023.1.0a1
Not reproducible on: 2022.3.68f1, 6000.0.62f1, 6000.2.13f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a1
Fixed in: 2022.3.59f1
Reproducible on: Window 11
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unused separation line is used in the Prefab Context Menu when right clicking child Prefabs
- Editor freezes indefinitely when copy pasting a lot of characters in the UI Builder’s “Add new selector” field
- Detached Audio Source is not released from browser memory when Audio stops playing in WebGL Player
- "Canvas.pixelRect" and "Canvas.renderingDisplaySize" report 640x480 when Device Simulator window is unfocused after reopening the project in the Editor
- Incorrect indices when using Graphics.RenderPrimitivesIndexedArgs[] with Graphics.RenderPrimitivesIndexedIndirect
Add comment