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[Android] CommandBuffer.DrawProcedural fails to render in the Player wit...
Reproduction steps:1. Open the attached “IN-119869“ project2. Build and Run the Android Player3. Observe the Player Expected result:... Read more
Texture preview icons are missing in Frame Debugger when expanding "Text...
Steps to reproduce: Create a new project using Universal 3D template Open the Frame Debugger (Window > Analysis > Frame Debugg... Read more
"Assertion failed on expression: 'fidA != fidB'" error is thrown when us...
How to reproduce:1. Open the attached “Assertion Failed FidB FidA” project2. Navigate to Assets>HDRP>Scene3. Open the “Abandon... Read more
Game view resolution does not scale mouse delta
How to reproduce:1. Open the “PointerDeltaIssueRepro.zip“ project2. Open the “SampleScene“3. Set the Game view resolution to Full HD... Read more
Rendering errors are thrown when canceling full screen on OpenGL API Win...
How to reproduce:1. Open the “Sample“ project2. Open the “SampleScene“3. Build and run the project on the Windows platform with “Dev... Read more
CurveTexture is not being released when unloading AssetBundle containing...
How to reproduce:1. Open the attached “IN-129784“ project2. Open the “SampleScene“ Scene3. Build AssetBundles: Tools > Build Asse... Read more
UI element scale and position are wrong in project build when DRS is cha...
How to reproduce:1. Open attached project “IN-121670”2. Build and run the project3. Make sure “HDR Available” shows “true” and “HDR ... Read more
JsonConvert conversion fails trying to call GetCallbackMethodsForType wh...
Reproduction steps:1. Open the attached “IN-130587” project2. Switch to the iOS Build Platform3. Build and Run the Xcode 26 project4... Read more
Export as JSON and CSV options missing from the Quick Search save feature
Reproduction steps:1. Create a new project with any template2. Navigate to Window > Search > New Window3. Type any search quer... Read more
[Android] Artifacts appear when instantiating a prefab on a PowerVR Rogu...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the Player (File > Build And Run)3. Inside the Player, p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS