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[Netcode for GameObjects] ArgumentException is thrown when re-entering P...
How to reproduce:1. Download and open the attached "N4GOBug" project2. Enter and exit Play mode3. Enter Play mode again4. Observe th... Read more
NavMeshSurface bounds include not only geometry when a child GameObject ...
Reproduction steps:1. Open the attached project “NavMeshTest”2. In the Hierarchy window select “NAV MESH 1” GameObject3. In the Insp... Read more
Events from Canvas on the additional display are sent to the main displa...
How to reproduce:1. Open the attached project “BUG-Multiscreen-Canvas”2. Open the “XRUIInputModule” scene3. Enter the Play Mode4. Cl... Read more
Dropping multiple sprites into Hierarchy window and exiting Create New A...
Steps to reproduce:1. Open attached project "ImageBug.zip" and scene "SampleScene"2. In Project window, select the "Sample1" and "Sa... Read more
[macOS] Xcode build fails when using the USD package
How to reproduce:1. Create a new project2. Add the "USD" package3. Build a Xcode project for macOS4. Run the Xcode project Expected ... Read more
[Android] [IOS] AudioSettings.OnAudioConfigurationChanged is not called ...
Reproduction steps:1. Open the attached project "ReproProj" with Android/IOS Platform2. Open the “/Assets/Scenes/SampleScene.unity” ... Read more
Items that are not referenced in Scene are selected when exporting Scene...
Reproduction steps:1. Open the attached project "ReproProj"2. In the Project window search for “DoorBreak” Scene3. Right-click “Door... Read more
The Editor becomes unresponsive when exiting Play Mode
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/Map.unity“ scene3. Enter Play Mode4. In the Game V... Read more
[Favro] XROrigin doesn't apply floor height properly when "Init XR on St...
This issue was reported by Microsoft via our shared Favro board.----{color:#ff0000}Note from QA:{color} I was able to easily reprodu... Read more
Animator node- Inconsistent transition representation for multiple trans...
Many small arrows appear for multiple transitions to self. This does not follow the default format where three triangles represents ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code