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Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X

Votes

0

Found in

2021.3.29f1

2022.3.7f1

2023.1.10f1

2023.2.0b6

2023.3.0a3

6000.0.0b11

6000.1.0a7

6000.2.0a1

6000.3.0a1

6000.4.0a1

7000.0.0a1

Issue ID

UUM-46713

Regression

No

[iOS] Application crashes and “Internal: JobTempAlloc” messages about leakage appear when having Particle System in the Scene if the “Graphics Jobs (experimental)” setting is enabled

-

How to reproduce:
1. Build And Run the user’s attached “GraphicsJobIssue.zip” project on iOS device
2. Make sure that the “Graphics Jobs (Experimental)” setting is enabled in the Player Settings
3. Observe the result

Expected result: No crash and no messages about a leak
Actual result: App crashes, and the “Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed, and likely a leak” message appears

Reproducible with: 2021.3.29f1, 2022.3.7f1, 2023.1.10f1, 2023.2.0b6

Reproduced on:
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS

Not reproduced on:
VLNQA00498 - Google Pixel 7 (Pixel 7), CPU: Google Tensor G2, GPU: Mali-G710, OS: 13
VLNQA00409 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00334 - Xiaomi Mi A3 (Mi A3), CPU: Snapdragon 665 SM6125, GPU: Adreno 610, OS: 11

Note: reproduction rate is not 100%. Also, the app rarely crashed

Comments (1)

  1. unity_579C3368F7E799CA090F

    Sep 03, 2025 15:25

    I'm getting these exact symptoms on IOS devices WITHOUT Graphics Jobs (Experimental) enabled

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