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Animator resets when animation events are added through clip.AddEvent
Animator resets when animation events are added through clip.AddEvent() Run attached project step by step. After update 10, events a... Read more
Edit Key options no longer tab between options
No longer able to tab between Edit Key options repro:-create a GO with clip and a few keys-select a key in the Animation window, Cur... Read more
Lighmap baking process errors when adding Light Probe Group component to...
In a new project, create an empty game object and add a Light Probe Group Component to it. The following errors show up in the Conso... Read more
Transition preview disappears when exit time is close to 0 and transitio...
How to reproduce:1. Open the attached project2. Open Test scene3. Select AnimaControll in hierarchy and open animator window4. Selec... Read more
[WSA] Tile's "Short name" is limited to 13 chars instead of 40
In player settings under Icon section Tile's "Short name" is limited to 13 characters although in https://msdn.microsoft.com/en-us/l... Read more
There is no support for layers or partial animations in the PlayableAPI
Steps to reproduce:1. Open attached project's scene "default".2. Enter play mode.3. Right dwarf's legs are twisted Reproduced on Win... Read more
Android virtual keyboard is white text on white background - caused by A...
In some cases keyboard text of android keyboard is shown as white in white background which makes it impossible to see when writing. Read more
OnTriggerEnter called before Start
Steps to reproduce:1. Download and open attached project "New Unity Project.zip"2. Open scene "scene1" and play it3. Press "y" on ke... Read more
[Chrome+Edge] Standard Assets scene fails with audio error: provided flo...
-e: see title -repro:--create new project--import standard assets from asset store--build the car and/or carAI scene--run in browser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open