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19
votes
Won't Fix

Gizmos are not drawn in HMD when they are on in Game View

XR SDK

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May 05, 2016

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Version/s: 5.3.4p4

Steps to reproduce:1. Open new project2. Turn on VR mode3. Play project and turn on Gizmos in Game view Actual result: Gizmos are no... Read more

15
votes
Won't Fix

Add T4 templates to user script projects

Scripting

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Dec 28, 2013

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Version/s: 4.3.1f1

While editing scripts in MonoDevelop, user has created text templating "T4 Template" file, which was successfully added in file hier... Read more

15
votes
Fixed

Cannot change code formatting in 'Braces' category

CodeEditors

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Nov 29, 2013

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Version/s: 4.3.0f4

This issue only occurs on WindowsTo recreate:1)Open any script in MonoDevelop2)Go Tools->Options then under Source Code select Co... Read more

11
votes
Fixed

[SteamVR] TrailRenderer.Clear() crashes editor

Shuriken

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Jul 29, 2016

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Version/s: 5.4.0f2

Reproduction steps:1. Open the project2. Turn on SteamVR3. Open "trailrenderer_clear_crash" scene4. Play the scene with both Scene a... Read more

12
votes
Fixed

[Build][DontDestroyOnLoad] Object is destroyed if scene is changed while...

Scene Management

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Apr 29, 2016

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Version/s: 5.3.4p5

Steps to reproduce: 1. Open attached project2. Build and run project3. Notice that when game reaches its final stage there's no "Inf... Read more

24
votes
Fixed

ParticleSystem.IsAlive() always returns True for particle systems with l...

Visual Effects - Legacy

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Dec 19, 2015

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project2. Open and play 'TestScene'3. Notice the labels in top left of the game view, the red p... Read more

17
votes
By Design

Windows Phone 8 applications running on devices with Adreno 225 GPUs hav...

WP8

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Jul 25, 2013

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Version/s: 4.2.0f4

These devices include Nokia Lumia 820, 920, 1020, HTC 8X and Samsung Ativ S. This is caused by GPU driver issues. Shadows are availa... Read more

12
votes
Fixed

CanvasRenderer.OnTransformChanged is called on UI objects which transfor...

uGUI

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Oct 30, 2016

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Version/s: 5.5.0b9

How to reproduce:1. Download and open the project from OwnCloud2. Open LipSync scene3. Open Profiler (Window -> Profiler)4. Play ... Read more

11
votes
Fixed

[DrawMeshInstanceIndirect] Wrong computeBuffer being passsed to consecut...

Graphics - General

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Dec 24, 2016

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Version/s: 5.6.0b1

Steps to reproduce:1. Open the attached project (CharacterInstancing (u5.6.0b1).zip)2. Open the Assets/AnimationMatrixGpu/AniMatrix_... Read more

12
votes
Fixed

Sockets can't reconnect after device suspension on iOS

Networking

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Sep 08, 2015

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Version/s: 5.2.0f3

How to reproduce: 1. Open attached project2. Build to iOS and run on two devices (iOS+iOS or Editor+iOS)3. Create a matchmaker game ... Read more

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