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Custom Pass Volume shader has different results when in Player
Reproduction steps:1. Open project “TestHDRP”2. Open “New Scene“3. Observe Scene view, and notice that the “Cube” GameObject is blue... Read more
No sideways scroll functionality when using Windows
Reproduction steps:1. Open a new Unity project2. Open “Edit\Project Settings” and dock it anywhere in the Editor layout3. Make the P... Read more
Crash on RaiseException when opening project
How to reproduce:1. Open the user-attached project2. Observe crash Reproducible with: 2022.2.2f1, 2022.2.8f1Not reproducible with: 2... Read more
"Destroying object multiple times" error message appears while applying ...
Steps: Create a Cube Convert it to Prefab Instance Remove BoxCollider Component context menu: "Removed Component -> Apply to pref... Read more
ProfilerRecorder 'Render Thread' statistic reports the LastValue as 0 wh...
How to reproduce:1. Open the "IN_40750" project2. Open the "SampleScene"3. Enter the Play Mode4. Observe the Game view Expected resu... Read more
GameObject can’t be added to the serialized GameObject list in the Proje...
How to reproduce:1. Open the user’s attached “UnityBugs.zip” project2. Open Project Settings > Test > Some Scriptable Object3.... Read more
All expandable fields under the General and Layer Import are unusable wh...
How to reproduce:1. Open the attached project “AsepriteBug”2. Select the “SpriteTest” Asset3. Expand any field under the General or ... Read more
The context menu expansions have different colors from the main context ...
How to reproduce:1. Create a new Unity project2. Right-click in the Project window to open the context menu and navigate to “Create”... Read more
NullReferenceException is thrown when clicking "Show in Explorer" on ele...
How to reproduce:1. Create a new Unity project2. In the Project window with the Two column layout, right-click on any folder in the ... Read more
[Vulkan] VVL error-01913 for mismatched debug markers
Nes Vulkan Validation Layer error 01913 has exposed that sometimes we try recording a debug marker that should span multiple command... Read more
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