Search Issue Tracker
Active
Under Consideration for 2020.3.X, 2021.3.X, 2022.2.X, 2022.3.X, 2023.1.X, 2023.2.X, 6000.0.X
Votes
1
Found in
2021.3.25f1
2022.3.39f1
6000.0.0b11
7000.0.0a1
Issue ID
UUM-35981
Regression
No
Custom Pass Volume shader has different results when in Player
Reproduction steps:
1. Open project “TestHDRP”
2. Open “New Scene“
3. Observe Scene view, and notice that the “Cube” GameObject is blue
4. Build And Run the project
5. Observe Player
Expected result: the “Cube” GameObject is blue while the surroundings are grayed out - same as Scene view
Actual result: the “Cube” GameObject and the surroundings are greyed out
Reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.20f1, 2023.1.0b17, 2023.2.0a15
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 10 (by the reporter)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Add comment